2000 oildrums can't be wrong

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Re: 2000 oildrums can't be wrong

Postby Dave Gravel » Thu Jan 15, 2009 11:26 pm

Yes I know I don't really say this for you, some user use other's 3d engine and use exemple the default mesh loader for load stuff.
It make many many mesh instances to render and don't have any special optimisation.
On this case just to render 2000 baril's it can get very low fps.
Anyway if i'm not wrong 2000 baril's from physic with good step without any visual can run at around 20 30 fps on a normal good computer with multithread.

It's only speculation I never have try about 2000 maybe it can cost a lot more.
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Re: 2000 oildrums can't be wrong

Postby Dave Gravel » Fri Jan 16, 2009 12:57 am

It's slower of what I thinking at the begin, but for me I find it not bad at all in realtime.
http://www.youtube.com/watch?v=_Gyud_R0b0U
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://orionx3d.sytes.net
https://www.facebook.com/dave.gravel1
https://www.youtube.com/user/EvadLevarg/videos
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Dave Gravel
 
Posts: 800
Joined: Sat Apr 01, 2006 9:31 pm
Location: Quebec in Canada.

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