Racing game project with Newton

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Moderator: Alain

Racing game project with Newton

Postby AGT » Sun Nov 18, 2007 12:47 pm

Hi all!
This is my Racing game project with Newton!
Fist a video (and before you say it, yes I know. I'm a crappy driver :p)
http://www.youtube.com/watch?v=t9iUiN7MrXg

This project is 90% finished as far as the primary goals are concerned.

Everything is made by me in this one, except the impreza model which I downloaded it for free somewhere. If anyone knows the person who made it please say so, so I can include his/her name in the credits.

Cheers
AGT
 
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Postby Julio Jerez » Sun Nov 18, 2007 1:20 pm

very cool video.
I will move it the show case is a few minute.

Thank for posting here
Julio Jerez
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Postby AGT » Mon Nov 19, 2007 7:35 am

Thanks Julio :)
AGT
 
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..

Postby leblebi » Mon Nov 19, 2007 4:02 pm

Good job, it looks good. I have one question: how do you create/edit tracks? Do you have a special editor or do you simply use tri-meshes?

I tried something like this once wrote a spline editor to design tracks. It made it very easy to design the track but it was very hard to design the environment ans seamlessly merge the two.

-leb
leblebi
 
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Postby AGT » Mon Nov 19, 2007 7:18 pm

I made the tracks in Blender. It has a very easy to use system for splines. There are 2 tutorials on how to do this in Blender and it takes 10 - 15 minutes to finish them even if you haven't used it before. I don't remember where to find them though. Maybe if you write "Race Track Blender tutorial" in Google you'll get something.
AGT
 
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