New movable portals video: http://www.youtube.com/watch?v=KHiNjLbaSNM
Shows more possibilities.
Moderator: Alain
I think he has a brillinat future in as programmer.
d_addDefaultResourceDirs()
d_initAllResourceGroups()
d_setCameraPos(7, 7, 7)
d_setCameraLookAt(0, 0, 0)
light0 = d_createLight("light0")
d_setLightRadius(light0, 15)
d_setLightPos(light0, 0, 7, 0)
d_setLightColour(light0, 1, 1, 1, 1, 1, 1)
d_setLightDir(light0, 0, -1, 0)
dd = d_getDataDir()
level, level_obj = d_createScriptedObject(dd .. "/models/level1.lua")
so, so_obj = nil, nil
for i = 1, 50, 1 do
so, so_obj = d_createScriptedObject(dd .. "/models/ball.lua", true)
d_applyImpulse(so_obj, 0, 15, 0)
end
d_enableShadows(true)
void Object::setScale(const Ogre::Vector3 &s);
if d_isKeyDown("O") then
local x, y, z = d_getScale(so_obj)
x, y, z = x + d, y + d, z + d
d_setScale(so_obj, x, y, z)
end
if d_isKeyDown("P") then
local x, y, z = d_getScale(so_obj)
x, y, z = x - d, y - d, z - d
d_setScale(so_obj, x, y, z)
end
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