Share with us how are you using the powerrrr of the force
Moderator: Alain
by agi_shi » Thu Sep 13, 2007 4:06 pm
I thought you guys might find this interesting - after all, it DOES use Newton
http://www.youtube.com/watch?v=GIaodLYY ... er&search=
Some more info: This is a game being built from the ground up - we're (me -> programmer & 2 modelers, Rybec and Peabnuts123) shooting for a physics game featuring what the video just showed in combination with portals (think Prey portals and Portal portals) and lua scripting. The portals will be physically correct - no "no-clip and get teleported" - stuff will tip into them realistically and possibly won't fit - mostly handled by the great NewtonGD and its super-useful collision callbacks and static bodies
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agi_shi
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by Dave Gravel » Thu Sep 13, 2007 4:31 pm
Funny stuff and interesting too.
I currently work on a character able to jump from floor and wall.
It is not exactly same but the walking wall is a interesting idea in my case too.
Good work, I wait to see your next progress on it.
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Dave Gravel
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by agi_shi » Thu Sep 13, 2007 4:38 pm
k00m wrote:Funny stuff and interesting too.
I currently work on a character able to jump from floor and wall.
It is not exactly same but the walking wall is a interesting idea in my case too.
Good work, I wait to see your next progress on it.
Next progress will be physically working portals.
Hm. Now that I think about it... I shouldn't really call it wall-walking. The character really knows nothing of the walls other than the fact that his "up" direction changed.
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agi_shi
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by Dave Gravel » Thu Sep 13, 2007 4:46 pm
Yes i know, but in my case I like to make something like the Prince of Percia.
It is why i have say it is not exactly same.
It is all times good to see other users idea and work anyway.
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Dave Gravel
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by agi_shi » Mon Sep 17, 2007 3:32 pm
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agi_shi
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by Dave Gravel » Mon Sep 17, 2007 3:40 pm
Yep looking really funny.
I can see it more now that first video posted before.
The simulation looking to work faster too Good work.
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Dave Gravel
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