Gravity Flipp, Wall Walk, Loads of Confusion (think Prey)

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Gravity Flipp, Wall Walk, Loads of Confusion (think Prey)

Postby agi_shi » Thu Sep 13, 2007 4:06 pm

I thought you guys might find this interesting - after all, it DOES use Newton ;)

http://www.youtube.com/watch?v=GIaodLYY ... er&search=

Some more info: This is a game being built from the ground up - we're (me -> programmer & 2 modelers, Rybec and Peabnuts123) shooting for a physics game featuring what the video just showed in combination with portals (think Prey portals and Portal portals) and lua scripting. The portals will be physically correct - no "no-clip and get teleported" - stuff will tip into them realistically and possibly won't fit - mostly handled by the great NewtonGD and its super-useful collision callbacks and static bodies :D
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Postby Dave Gravel » Thu Sep 13, 2007 4:31 pm

Funny stuff and interesting too.
I currently work on a character able to jump from floor and wall.
It is not exactly same but the walking wall is a interesting idea in my case too.

Good work, I wait to see your next progress on it.
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Postby agi_shi » Thu Sep 13, 2007 4:38 pm

k00m wrote:Funny stuff and interesting too.
I currently work on a character able to jump from floor and wall.
It is not exactly same but the walking wall is a interesting idea in my case too.

Good work, I wait to see your next progress on it.


Next progress will be physically working portals.

Hm. Now that I think about it... I shouldn't really call it wall-walking. The character really knows nothing of the walls other than the fact that his "up" direction changed.
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Postby Dave Gravel » Thu Sep 13, 2007 4:46 pm

Yes i know, but in my case I like to make something like the Prince of Percia.
It is why i have say it is not exactly same.

It is all times good to see other users idea and work anyway.
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://orionx3d.sytes.net
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Postby agi_shi » Mon Sep 17, 2007 3:32 pm

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Postby Dave Gravel » Mon Sep 17, 2007 3:40 pm

Yep looking really funny.
I can see it more now that first video posted before.
The simulation looking to work faster too Good work.
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://orionx3d.sytes.net
https://www.facebook.com/dave.gravel1
https://www.youtube.com/user/EvadLevarg/videos
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