CogWork - Physics based Jump&Run

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CogWork - Physics based Jump&Run

Postby Gernot » Fri Aug 10, 2007 7:56 am

I've done a very early prototype of a jump and run game using Newton SDK:
http://www.youtube.com/watch?v=IIaBI8bIPuU

Please suggest me some ideas about how to make the graphics for such a game.
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Postby WEst » Fri Aug 10, 2007 8:33 am

Cool, it reminds me of Sony's "Little Big Planet"!
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Postby Gernot » Fri Aug 10, 2007 10:18 am

That was the reason why I got this thing back out.
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Postby Rune Hunter » Fri Aug 10, 2007 12:30 pm

Looking very good so far. I think this will be even more amazing with Newton 1.6. Also very creative.
Newton Help Documentation for 1.53: http://www.runehunter.phpnet.us/NewtonHelp.html
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Postby Gernot » Fri Aug 10, 2007 6:34 pm

Here's a very early Demo version:
http://www.glbasic.com/beta/CogWork.rar
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Postby Rune Hunter » Sat Aug 11, 2007 6:44 pm

The demo is very good. The main draw back I have is the winding order of the vertices. It has to be counter clock wise other wise you can't see it. But you can still delete it. I love the rotate world function too. Good job!
Newton Help Documentation for 1.53: http://www.runehunter.phpnet.us/NewtonHelp.html
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