Share with us how are you using the powerrrr of the force
Moderator: Alain
by Sury » Sat Jul 07, 2007 3:05 pm
Here's a video.
The game uses custom raycast vehicle.
http://www.youtube.com/watch?v=VPKKDsyhvOQ
I'm looking for talented modellers to help me up with the game levels. If you are interested, please PM me.
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Sury
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by J-Fox » Sun Jul 08, 2007 10:07 am
wow that looks pretty good - if speaking about the physics
I cant do the modelling for you, but ill leave a comment anyways:
- You should set a higher gravity, that airtime looks really weird imo.
- The blocks made you instantly stop. Thats what i always hated about TDU and other racing games. You should lower their mass / higher cars mass
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by JernejL » Sun Jul 08, 2007 11:20 am
Pretty impressive, the video shows a very stable suspension setup, but the gearbox is far from anything realistic, it'd be more suitable for a kind of dune buggy rather than a porsche, also what kind of shape are you using for car collison object? when it landed on roof it looked like you use a box or something, try a convex hull instead.
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by Julio Jerez » Sun Jul 08, 2007 12:03 pm
ha you made a ray car car cool, look very stable.
I like the sound track
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Julio Jerez
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by Sury » Mon Jul 09, 2007 1:54 pm
Delfi wrote:Pretty impressive, the video shows a very stable suspension setup, but the gearbox is far from anything realistic, it'd be more suitable for a kind of dune buggy rather than a porsche, also what kind of shape are you using for car collison object? when it landed on roof it looked like you use a box or something, try a convex hull instead.
Well, there's no gearbox at this moment and the game will combine the road and offroad race so the suspension is setup to be a bit soft.
The shape is a simple box, since i just test the drive and i'm more concentrated on some more important stuff.
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Sury
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by Sury » Thu Jul 12, 2007 2:55 pm
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Sury
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by walaber » Thu Jul 12, 2007 7:28 pm
looking nice.
just a note, your default camera view is MUCH too close to the ground, it makes the game look extremely difficult to play.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Sury » Fri Jul 13, 2007 3:03 pm
Yeah walaber you're right, but i like the dust blowing to my face.
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Sury
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by Sury » Tue Jul 17, 2007 4:26 pm
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Sury
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by Kiryn » Thu Aug 02, 2007 12:39 am
nice, too bad the music is annoying
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by Julio Jerez » Thu Sep 20, 2007 2:53 pm
wow also looking very nice. I see you has improved a lot since the last video.
one question, how do you record videos so fast?
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by Sury » Thu Sep 20, 2007 3:44 pm
Thank you Julio.
I'm using FRAPS to record the video. It does impact the performance alot, but the game(so far) runs at ~67 fps/800x600 on my 950 Duron+GF 5500, so there's still room to keep the frame rate above 25.
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Sury
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by Phantom » Thu Sep 20, 2007 7:40 pm
Sury wrote:Here's a video.
The game uses custom raycast vehicle.
http://www.youtube.com/watch?v=VPKKDsyhvOQI'm looking for talented modellers to help me up with the game levels. If you are interested, please PM me.
Slightly off-topic, who is the music by in the above video? I love it!
cheers,
Paul.
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by Sury » Fri Sep 21, 2007 12:34 pm
Slightly off-topic, who is the music by in the above video? I love it! Smile
cheers,
Paul.
C-Block - "The point of no return"
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Sury
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