Mini golf game (YAGG) for Mac

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Mini golf game (YAGG) for Mac

Postby danlabg » Sat Mar 03, 2007 1:45 am

like i said in an old post, im going to start making game using Newton after the release of Universal Binary
http://www.newtondynamics.com/forum/vie ... 4&start=30


here is my current work in progress:

Image

Image

its mini golf game using newton for the physic and collisions
it work really well

thanks again Julio !

Dan
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Postby bakura10 » Sat Mar 03, 2007 6:31 am

Oh, graphics are really really nice ! No demo version yet ?
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Postby danlabg » Sat Mar 03, 2007 12:48 pm

no sorry no demo yet ! :oops:

to much stuff to finish/polish before releasing it to public
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Postby Simon » Sat Mar 03, 2007 3:27 pm

I love the look. Nice one.
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Postby walaber » Sat Mar 03, 2007 3:29 pm

beautiful graphics!!! looking forward to the game!
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby Julio Jerez » Sat Mar 03, 2007 4:04 pm

Me too :D , I woudl liek to see what you get, do nto hesitate to ask for help if you get stok 8)
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Postby danlabg » Mon Mar 05, 2007 3:17 am

OK, here is a big question !
how i can add this type of spining wheel ?
Image

:?: :?: using differents primitives with joint :?: :?:


here is another pic:
Image
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Postby CyKo74 » Mon Mar 05, 2007 7:07 am

Compound convex collisions with hinge joint.

Do you do this all by youreself?
Gorgeous.
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Postby danlabg » Tue Mar 06, 2007 7:48 am

CyKo74 wrote:Compound convex collisions with hinge joint.

Do you do this all by youreself?
Gorgeous.


thanks for the hint,
im going to check how to do it

yup im doing all myself


Thanks
Dan
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Postby danlabg » Mon Mar 12, 2007 4:39 pm

i made a small test with the convex collision

here is my inflatable palm tree
Image



it look ok


im going to add other small fun objects now
thanks for the hint

Dan
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