Share with us how are you using the powerrrr of the force
Moderator: Alain
by danlabg » Sat Mar 03, 2007 1:45 am
like i said in an old post, im going to start making game using Newton after the release of Universal Binary
http://www.newtondynamics.com/forum/vie ... 4&start=30
here is my current work in progress:
its mini golf game using newton for the physic and collisions
it work really well
thanks again Julio !
Dan
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danlabg
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by bakura10 » Sat Mar 03, 2007 6:31 am
Oh, graphics are really really nice ! No demo version yet ?
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bakura10
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by danlabg » Sat Mar 03, 2007 12:48 pm
no sorry no demo yet !
to much stuff to finish/polish before releasing it to public
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danlabg
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by Simon » Sat Mar 03, 2007 3:27 pm
I love the look. Nice one.
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Simon
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by walaber » Sat Mar 03, 2007 3:29 pm
beautiful graphics!!! looking forward to the game!
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Julio Jerez » Sat Mar 03, 2007 4:04 pm
Me too
, I woudl liek to see what you get, do nto hesitate to ask for help if you get stok
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Julio Jerez
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by danlabg » Mon Mar 05, 2007 3:17 am
OK, here is a big question !
how i can add this type of spining wheel ?
using differents primitives with joint
here is another pic:
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danlabg
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by CyKo74 » Mon Mar 05, 2007 7:07 am
Compound convex collisions with hinge joint.
Do you do this all by youreself?
Gorgeous.
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by danlabg » Tue Mar 06, 2007 7:48 am
CyKo74 wrote:Compound convex collisions with hinge joint.
Do you do this all by youreself?
Gorgeous.
thanks for the hint,
im going to check how to do it
yup im doing all myself
Thanks
Dan
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danlabg
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by danlabg » Mon Mar 12, 2007 4:39 pm
i made a small test with the convex collision
here is my inflatable palm tree
it look ok
im going to add other small fun objects now
thanks for the hint
Dan
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danlabg
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