Share with us how are you using the powerrrr of the force
Moderator: Alain
by walaber » Sun Dec 31, 2006 2:38 am
Last edited by
walaber on Wed Jan 17, 2007 11:19 am, edited 4 times in total.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Dave Gravel » Sun Dec 31, 2006 4:56 am
Very nice, and control looking very good.
I like the effect motion.
Nice work.
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Dave Gravel
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by Julio Jerez » Sun Dec 31, 2006 8:15 am
Oh now I got it, you plugged two controllers, and you are trying to control the free stick. Wow That's quite remarkable
BTW the link to the youtube video does not seem to be working
Better check that one out because I got the feeling lot of people will be impressed by that one, because I do not think that people still get the idea that the Wii control is that accurate. Must people think it is a gizmo that sort of work, but in reality it is quite an ingenious piece of engineering
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Julio Jerez
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by Julio Jerez » Sun Dec 31, 2006 2:24 pm
Hey walaber the trampoline had become sort of a classic for the you tube home video enthusiast
I see the there are about a dozen now.
I can see how the copycat will come on with "original trampoline ideas"
Maybe if you are planning a next update, it should have the wii remote option.
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Julio Jerez
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by walaber » Sun Dec 31, 2006 3:19 pm
I'm not sure why the youtube link isn't live yet... sometimes it takes a while.
I will try uploading it again.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by OvermindDL1 » Sun Dec 31, 2006 4:04 pm
That is very cool.
Seemed to be a slight lag though from moving to in-game movement. Is that due to the drivers/program, or the Wiimote?
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OvermindDL1
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by aidave2 » Mon Jan 01, 2007 12:51 am
nice work!!
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by Dr_D » Mon Jan 01, 2007 4:14 am
Whoa! Walaber, you seem to be light years ahead of everyone else! That is one of
the coolest things I've ever seen. Good job, man! You are an inspiration to me, to say the least.
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Dr_D
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by walaber » Mon Jan 01, 2007 6:16 am
thanks! regarding the lag... i think most of it is because (1) the physics take a few frames to "catch up" with the input, and (2) I am only properly reading the orientation of the remote when it is held fairly still, so quick jerks take a second to register. I need to learn how to interpret the values coming from the accelerometer better, and I should be able to reduce the lag on quick movements significantly.
I will improve the demo a bit, and then prepare a binary for people to try out. The release version will also have the option to use 1 wiimote + nunchuck attachment for those with only 1 remote.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Dr_D » Mon Jan 01, 2007 7:14 am
Damn! I still don't even have a Wii! People would love op kill each other for those around these parts.
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Dr_D
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by walaber » Tue Jan 02, 2007 1:16 am
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Yezide » Tue Jan 02, 2007 6:43 am
Awsome stuff
I will defintrly add support for this in Penumbra. What libarary are you using to get Wii input?
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by Simon » Tue Jan 02, 2007 5:15 pm
walaber. You're a genius.
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by dinther » Tue Jan 02, 2007 6:43 pm
Walaber, I want your brain. Coolest Wii demo on the block. No wonder Wii remotes are sold out all over the place.
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by walaber » Tue Jan 02, 2007 9:54 pm
for anyone that is interested in getting a bluetooth adaptor for your PC, check this out:
http://www.acortech.com/Generic_ES-388_Class_1_USB_V2.0/ES-388/partinfo-id-3219645.html
US$8.00 with free shipping!!! I ordered mine on a Sunday, and it arrived on Thursday. Works perfectly with the Wii remote.
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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