Share with us how are you using the powerrrr of the force
Moderator: Alain
by walaber » Mon Sep 04, 2006 5:21 pm
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Phantom » Mon Sep 04, 2006 7:20 pm
Very cool!
BTW, what program did you use to capture the video for the trailer?
cheers,
Paul.
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Phantom
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by Dave Gravel » Mon Sep 04, 2006 7:23 pm
Yep! very nice.
Very good work and Thanks to make it free.
Here in opengl mode it is slow and not very ok to play, but in DirectX it running very nice and whit good speed.
Again nice work.
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Dave Gravel
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by Dr_D » Mon Sep 04, 2006 10:02 pm
Awesome... downloading now.
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by zeno60 » Tue Sep 05, 2006 5:12 am
Two enthusiastic thumbs up for this one! Couldn't believe the amount of detail you put into this with the tutorials even showing you how to do tricks in game, etc. Amazing.
@Phantom
I believe he used fraps to capture video for the trailers, the fraps.com link is a dead giveaway,
http://www.fraps.com/, its free, but the free version puts that fraps.com link on the video. Small price to pay for a sweet program.
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zeno60
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by Thomas » Tue Sep 05, 2006 7:01 am
wow, i envy your talent!
you work in the game industry now, right?
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Thomas
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by walaber » Tue Sep 05, 2006 10:49 am
thanks for the comments! yeah I used fraps.... hopefully people won't see that and think that's the homepage for the game
I do work in the industry now (technically), but not in programming or design (yet).
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by zeno60 » Tue Sep 05, 2006 3:43 pm
I scammed over your blog (yeah, i'm that nosey) and noticed you mentioned Trampoline way back in October, 2005. How long have you been working on this gem? And what job did you manage to snag? Got some insider tips?
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zeno60
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by walaber » Tue Sep 05, 2006 4:22 pm
probably about a year and a half in total... my first post on this forum about the game was
Fri Jun 03, 2005 10:42 pm
I speak Japanese, having lived in Japan for several years, and actually I leveraged that skill to get a job at a games company, but not in the production department... so no insider tips from me
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Van » Tue Sep 05, 2006 10:47 pm
Nice job, Wal... Very very intersting. Nice job on the Rag dolls. Are the dolls running through newton too?
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Van
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by walaber » Tue Sep 05, 2006 11:21 pm
of course. but they are not using the Ragdoll classes. I made my own ragdolls with convex hulls + standard joints. this way I can have hinges for some joints, and ball/sockets for others.
[edit]
The game was kindly written up on the popular gaming blog
http://gamesetwatch.com/... it's the top story for now
- they even mention Newton!
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Stucuk » Sat Oct 28, 2006 1:46 pm
PCG (UK) December Issue:
Image (its the original scanned image size, jpg quility is decent) ~400kb
Another Review for a newton powered game.
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Stucuk
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by Julio Jerez » Sat Oct 28, 2006 3:24 pm
hey I read it, at the end the reviewer is asking who Walaber might be.
Walaber is gradually increasing his stock value.
It has two game with review already.
You are ready to flight solo my friend.
Congratulations
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by Dave Gravel » Sat Oct 28, 2006 5:17 pm
I can just say nice work again and it is a very good news.
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