Penumbra (The Hatch) Demo Released!

Share with us how are you using the powerrrr of the force

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Postby Dave Gravel » Fri Dec 01, 2006 9:22 pm

Yes it is very nice.
And very good rendered nice work.
Very professional work.
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Postby Dr_D » Fri Dec 01, 2006 9:26 pm

Agreed. I can't wait until our engine is up to par with that. It really does look nice man. Physics look great in there too! :P
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Postby aidave2 » Fri Dec 01, 2006 11:34 pm

Question for you Yezide:

How do you code the objects inside drawers? Are they physics objects?

cheers
dave
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Postby Yezide » Sat Dec 02, 2006 6:56 am

Thanks for all the kind words :)

aidave2: They are simply physics bodies that I put in the drawer and then I let Newton do all the work. As simple as that :)
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Postby Ravine » Wed Dec 06, 2006 10:38 pm

Does Overture still use Newton?
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Postby Yezide » Thu Dec 07, 2006 3:23 am

Ravine wrote:Does Overture still use Newton?


Sure does.
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Postby Yezide » Mon Jan 15, 2007 6:41 am

Just released a little movie showing of some enemy interaction.

Watch online here:

http://www.gametrailers.com/umwatcher.php?id=34440

Or download here:

http://www.gamershell.com/download_17313.shtml

And yeah, it is my with the silly voice :P
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Postby Electron » Mon Jan 15, 2007 11:00 am

Nice. Combat looks very much Oblivion-style
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

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Postby Sweenie » Tue Jan 16, 2007 3:15 am

Great!
It seems like tricking the beasts is still the prefered way of getting rid of them. Attacking them straight on with the pickaxe didn't go too well. ;)

Bättre fly än illa fäkta.
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Postby Yezide » Mon Jan 22, 2007 5:52 am

Just wanted to say that penumbra has been featured in this months Edge and the same article also mentions Newton Game Dynamics.
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Postby Julio Jerez » Mon Jan 22, 2007 7:37 am

months Edge? it is a magazine.
can you pst an image of the article?
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Postby Yezide » Mon Jan 22, 2007 9:40 am

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