oxNewton Component.

Share with us how are you using the powerrrr of the force

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Postby Dave Gravel » Thu Aug 31, 2006 6:20 pm

Again a new little demo basic.
No track on this demo I testing only the new component version.
This new component version coming out soon.
http://www.dave.serveusers.com/TaurusPoliceTest.rar
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Postby Dave Gravel » Mon Sep 04, 2006 10:31 am

Here a little vehicle demo with sound,tracing,smoke it is not perfect and
not finished.

First try with sound and more.
http://www.dave.serveusers.com/vehiclep ... hsound.rar

Edited: I have forget if you have problem with sound you need this dll http://www.dave.serveusers.com/OpenALwEAX.rar
I have forget to say fps is lock by me to 29 30.

Have fun.
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Postby drhansson » Tue Sep 05, 2006 9:41 am

Very impressive car handling, good work.
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Postby Dave Gravel » Tue Sep 05, 2006 10:06 am

Thanks
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Postby Dave Gravel » Wed Sep 20, 2006 3:20 am

New oxNewton component 1.46beta and demos.

http://www.dave.serveusers.com/oxNewton.html

Edited: Website updated, more informations too.
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Postby Dave Gravel » Fri Oct 06, 2006 12:48 am

New little demo.
I have make a toupie demo from Compound object.
Again I using my component to control the simulation powered by newton.

Edited: this one using box.
http://www.dave.serveusers.com/Basic_SpinningTop.rar

Edited: this one using Cylinder.
http://www.dave.serveusers.com/Basic_SpinningTop2.rar
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Postby Julio Jerez » Fri Oct 06, 2006 11:25 pm

Very cool, I think if you set teh dampings to zero, and set Giro forces option on then top will last a long time and it will also do precesion just like real tops.
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Postby Dave Gravel » Sat Oct 07, 2006 1:44 am

Thanks, dampings is set to zero, I thing it is because I have play with the center mass. I can try to play more with the demo before out it on my web. I very like to see cone collision and box returning from toupie mass very cool newton reaction.
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Postby Dave Gravel » Wed Oct 11, 2006 4:00 am

I have try to add some giro force i'm not 100% sure to use good way but it looking more funny.

http://www.dave.serveusers.com/Basic_SpinningTop3.rar

Edited: I have reupload the demo because first time I don't have upload good version.
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Postby Julio Jerez » Wed Oct 11, 2006 9:08 am

Ah that's better and it is pressesing the correct way.
now if you rise the big part a litle more so it is not in the way of the rotation when is tilt duies to prssesion then you'd got it.
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Postby Dave Gravel » Wed Oct 11, 2006 12:48 pm

Yes I see from what and from where thanks all suggestions.

Edited: I think to change my method and test some stuff.

http://www.4physics.com/phy_demo/top/top.html
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Postby Dave Gravel » Thu Nov 02, 2006 1:28 pm

New demo again showing the new character object in my component.

This demo is totaly new.
http://www.dave.serveusers.com/characte ... mo_new.rar
I out this demo source with my next component version.

Edited:
If the demo running slow on your computer you can try with the exe update.
I have build a exe with no antialiasing no blur and no shadow if you get very slow speed with the first version.
http://www.dave.serveusers.com/Updateex ... noblur.rar

Edited futur version.
http://www.dave.serveusers.com/humhehe.jpg
Last edited by Dave Gravel on Thu Nov 02, 2006 5:58 pm, edited 1 time in total.
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Postby kallaspriit » Thu Nov 02, 2006 3:00 pm

Generally good, only some issues with the animation. For example the transistion from idling to running could be smooth and holding only A or D should not make in run on one place making circles and so on but good job anyway :wink:
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Postby Dave Gravel » Thu Nov 02, 2006 4:20 pm

Yes i don't have work so much on the animation.
I have work only on the jump anim to make it better but i don't have touch to others and i'm not realy good with it. Surely later it can come better with some little fix.

Thanks.
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Postby Dave Gravel » Fri Nov 03, 2006 2:33 pm

I have add a very simple shooting on the demo.
Sorry to flood forum with demo's but if someone like to see result.
http://www.dave.serveusers.com/characte ... g_demo.rar

Edited:
Same version but now with some sounds it is more fun to test with sound.
http://www.dave.serveusers.com/characte ... sounds.rar
Last edited by Dave Gravel on Sat Nov 04, 2006 9:05 am, edited 2 times in total.
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