oxNewton Component.

Share with us how are you using the powerrrr of the force

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Postby Dave Gravel » Sat Apr 15, 2006 10:15 pm

If someone is interested a other little demo.
http://www.dave.serveusers.com/LittleStuntDemo.rar
Now I think I start to need material stuff.
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Postby Julio Jerez » Sun Apr 16, 2006 9:51 am

Just awesome, I managed to make the 360 roll loop with the pickup.
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Postby JernejL » Sun Apr 16, 2006 10:54 am

very nice, but the car suspension is setup improperly, it is practically solid, which is wrong as it makes it harder to control and reacts too much when it hits small displacements (curbs, edges).

also, the car torque is done improperly, the wheels spin like crazy - too little friction.
Help improving the Newton Game Dynamics WIKI
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Postby Dave Gravel » Sun Apr 16, 2006 11:35 am

Yes the Shock is not set very real and yes the wheel slid a lot, this demo is again with no material surface I using the default world value.
You can see the box react not very good too, low friction.

I have finished the Material part last night on my component and now I can set a Material surface to all objects. Now I just need to play with it to get good setting.

Thanks.
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Postby Dave Gravel » Sat Apr 22, 2006 11:14 am

If you using delphi and GLScene.
I have out a alpha version of my component.

http://www.dave.serveusers.com/viewtopi ... 41&forum=9

The package coming with 8 basic demos to show how work the Material system surface and some features and 2 demos with vehicles.
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5 Joints demo.

Postby Dave Gravel » Wed Apr 26, 2006 1:41 am

New demo again with 5 joints demonstration.
If someone is interested to see it.
http://www.dave.serveusers.com/Basic_Joints_Demo.rar
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Postby Dave Gravel » Thu Apr 27, 2006 12:52 am

The evolution continue.
http://www.dave.serveusers.com/multisurf.jpg
The world have a default surface the object have a surface too and I can control the touching surface.
I very like this new tool.
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Postby Julio Jerez » Thu Apr 27, 2006 3:33 pm

very nice, it seems you are having a good time experimenting with Newton :D
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Postby Dave Gravel » Sun Apr 30, 2006 12:19 am

If you are a Delphi GLScene user and if you like to try my component alpha3 it is online now.
Here a demo showing the last objects added.
It is not perfect but you can already do a lot of things.
http://www.dave.serveusers.com/NewObjsAlpha3.rar

To get the download enable you need a user on my website.
Sorry this way but it is because I not have a big server and my provider is limited. Get a user and go in the Newton download section.
The component package have 11 demos.

It is all objects in the alpha3 ready to use.
The objects is not all finished but all is usable.
TOXNewtonManager, TOXNewtonDynMesh, TOXNewtonDynCube
TOXNewtonDynSphere, TOXNewtonDynCylinder, TOXNewtonDynCone
TOXNewtonStaMesh, TOXNewtonStaCube, TOXNewtonStaSphere
TOXNewtonStaCylinder, TOXNewtonStaCone, TOXNewtonVehicle
TOXBallJoint, TOXHingeJoint, TOXSliderJoint, TOXCorkscrewJoint
TOXUniversalJoint, TOXUpVectorJoint, TOXNewtonStaCCylinder
TOXNewtonStaChamferCylinder, TOXNewtonDynCCylinder
TOXNewtonDynChamferCylinder, + Custom material and a Material contacts Manager implemented in the TOXNewtonManager.

http://www.dave.serveusers.com/user.php?op=only_newuser
If you have any problem with the component or if you need information just to use my forum on my website have fun.
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Postby Dave Gravel » Sun May 07, 2006 10:28 am

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Postby Dave Gravel » Tue May 09, 2006 11:42 pm

Ragdoll demo updated later I trying to add my ragdoll editor to test other actors with a better shape, surly the result can come better.

http://www.dave.serveusers.com/Newton_S ... llv4.4.rar

Later surely it can come better, it is just one of my first version.
It is build with Custom joints hinge and Universal.
It working only with smd models and is only compatible with my oxNewton component because it have some 3d graphic parts build from GLScene.
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Postby Dave Gravel » Thu May 11, 2006 2:04 am

I have just updated my demo and I have use a other model this time.
http://www.dave.serveusers.com/NewRagdollDemov4.5.rar
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Postby dinther » Tue Jun 06, 2006 7:57 pm

k00m is da master,

I took his "Little Truck Demo" which is available on his site and raised the cab to about 4 meters (Scale). As expected the vehicle tips backward when accelerating and sideways when turning but...

You can balance the truck on two wheels! So I hooked up a logitech force feedback wheel and wrote some force feedback code. Man I had way too much fun playing with k00m's demo's and forgot to study his code!

Delphi and Newton rule with his components.
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Postby Dave Gravel » Mon Jul 24, 2006 5:13 pm

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Postby Dave Gravel » Fri Aug 18, 2006 7:16 am

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