Over the last few days I finished the skinned ragdoll implementation into NPG, so they now are fully functional, including shadows and you can do everything with them you can already do with the other bodies (setting materials, adding springs, attaching joints, etc.) and I also made some improvements to the spring implementation, so that you can now connect every kind of body together via springs. So you can even attach a ragdoll to a vehicle and attach another ragdoll and/or vehicle to the already attached ragdoll
And since the implementation of the skinned ragdoll is finished I also made a final video before releasing NPG 1.53. This time it shows one of the scenes that'll be in the release. It's a zombie falling down into a "torture tower" (those of you that know the map "DM_Gael" from UT2004 maybe know how this looks). And since the zombie never falls down the same way twice the video also includes two different falls.
Get the video here
This time it's almost 10 MBytes big, due to higher quality and longer duration, format is as usual WMV.
And heres a screenshot too :
And as I said the next NPG-release is ready. I tested all kind of different stuff with the skinned ragdolls to make shure they work and also fixed some other bugs. Now I only need to make some more example scenes for skinned ragdolls and then I'll release it, which should be middle or end of next week.