Haddd v2.0

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Haddd v2.0

Postby Haddd » Sat Jan 28, 2006 6:38 am

http://www.haddd.com

We have uploaded the binaries, and the full source code will be available at short time...

Newton is fully integrated, but i have to code some good tutorials...I expect that when the full source will be published, some great Newton coders, write good tutorials...
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Postby Yezide » Tue Jan 31, 2006 6:35 am

Just checked the cloth video, looks really nice!

How did you do it?
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Postby BeRSeRKeR » Tue Jan 31, 2006 12:14 pm

Hi.

I'm the guy who is messing with the cloth simulation stuff. Right now it's very simple and it's not related with Newton, although I guess (Haddd knows Newton much better than me) it could (and probably will) be use to speed up things like (at least) collision between cloth/hair/whatever particles and geometry.

I started reading these articles about springs and some related stuff:

Advanced Character Physics (registration needed)
Hugo Elias: Mass & Spring models

I think it's good stuff to start with.

Greets.
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Postby Haddd » Tue Jan 31, 2006 7:14 pm

The tutorials source code has been released. You can play with the engine now... :D

See the tutorial using Newton RayHitTest and DistanceToPoint ... :shock:

www.haddd.com
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Postby Haddd » Mon Feb 13, 2006 8:32 am

Added a new tutorial on hinge joints and materials. :D
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