"Wasteland"

Share with us how are you using the powerrrr of the force

Moderator: Alain

This game looks:

lame
0
No votes
lame
0
No votes
not lame
1
4%
not lame
1
4%
awesome
12
46%
awesome
12
46%
 
Total votes : 26

"Wasteland"

Postby baronofpureevil » Sat Sep 24, 2005 2:52 pm

Here are a couple of videos I just made of a game I'm working on. The compression on the videos is terrible, sorry about that.

I'm using Newton (obviously), and its really, really nice. Thanks so much to everyone involved, and also the forums for providing a lot of useful information (even to all the noobies that can't get vehicles working, buhaha!) If anyone's interested in the game I can talk more about it, but if you think its *, criticism would be useful too!

www.people.cornell.edu/pages/adr25/wast ... eland1.avi ~1mb
www.people.cornell.edu/pages/adr25/wast ... eland2.avi ~1mb
www.people.cornell.edu/pages/adr25/wast ... d2wmv4.avi ~ 3mb(better quality version of 2)
baronofpureevil
 
Posts: 4
Joined: Sat Jan 22, 2005 8:56 pm

Postby baronofpureevil » Sat Sep 24, 2005 2:55 pm

Sorry, I didn't mean to make a poll. But now you can vote on my lameness. Woo!
baronofpureevil
 
Posts: 4
Joined: Sat Jan 22, 2005 8:56 pm

Postby Julio Jerez » Sat Sep 24, 2005 3:42 pm

Are you kidding me, this is awesome. So I add another category.
how you did the tank?
I think you will like what’s coming in that department with 1.35
Nice job
Julio Jerez
Moderator
Moderator
 
Posts: 11042
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Postby baronofpureevil » Sat Sep 24, 2005 5:12 pm

The tank was originally like the tank in the tutorial, but I've replaced it with two tires on each side, just like the car. The only difference was changing the way the drive system works (turning involves moving each side in opposite directions rather than turning the actual wheels). Eventually I'm going to draw the treads of the tank as separate objects from the body, and simply connect each end to the centers of the tires, so that you can see the treads moving as though they were actually treads. It's not the most realistic, but I can't tell a difference, and it will be more efficient and we're hoping to have lots and lots of vehicles.
baronofpureevil
 
Posts: 4
Joined: Sat Jan 22, 2005 8:56 pm

Postby MikeR » Sat Sep 24, 2005 9:18 pm

Watched all 3 videos. That looks like a fun game. :)
You've done a great job.
MikeR
 
Posts: 3
Joined: Sun Aug 21, 2005 9:22 pm
Location: California

Postby Assembler » Sun Sep 25, 2005 6:45 am

i can't watch any these videos! i can't reach the server!
Programming is just for 15 year old boys! Not for grown ups! :)

http://www.celement.de (currently german only)
Assembler
 
Posts: 47
Joined: Fri Mar 11, 2005 10:20 am
Location: Schorndorf (Germany)

Postby Sascha Willems » Sun Sep 25, 2005 6:48 am

Same here. Tried several times since yesterday but I always get a time out.
User avatar
Sascha Willems
Moderator
Moderator
 
Posts: 346
Joined: Fri Aug 27, 2004 10:18 am
Location: Germany

Postby Stucuk » Sun Sep 25, 2005 6:58 am

same
User avatar
Stucuk
 
Posts: 800
Joined: Sat Mar 12, 2005 3:54 pm
Location: Scotland

Postby registration information » Sun Sep 25, 2005 7:15 am

---> www.cornell.edu
Cornell's main Web site and many others are currently unavailable.

Cornell's main Web site will be unavailable from Saturday September 24, 4:00 PM (EST) through Sunday September 25, 12:00 noon (EST), due to a planned hardware upgrade in our Network Operations Center. In addition, many central computing services will be unavailable, including e-mail, Cornell University Library online services, CUInfo, uPortal.Cornell, Blackboard, the Electronic Directory, and Cornell mailing lists.

You will also be unable to connect to other Web sites and central network services at Cornell University during this time. This is a planned event; there is no need to contact us about this outage.

If you continue to experience difficulty within Cornell's network after noon on Sunday, please contact our Network Operations Center, at (607) 255-9900.

We apologize for any inconvenience this may cause.
Signature
registration information
 
Posts: 23
Joined: Thu Mar 31, 2005 8:14 am
Location: location

Postby walaber » Sun Sep 25, 2005 10:03 am

they seemt to be back up this morning... very cool videos, your game looks very impressive so far!!

excellent work, I especially like the flying machine :D
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
User avatar
walaber
Moderator
Moderator
 
Posts: 393
Joined: Wed Mar 17, 2004 3:40 am
Location: California, USA

Postby Assembler » Sun Sep 25, 2005 3:18 pm

very cool!

hmm.. didn't you made wastland wit game studio at first?
i remember anyone made an rpg demo and a strategy demo
with the name 'wasteland'
Programming is just for 15 year old boys! Not for grown ups! :)

http://www.celement.de (currently german only)
Assembler
 
Posts: 47
Joined: Fri Mar 11, 2005 10:20 am
Location: Schorndorf (Germany)

Postby baronofpureevil » Thu Sep 29, 2005 11:13 pm

http://wasteland.thejollycompany.com/

I'm adding support for a real sweet-like AI tool. I should have AI up, at least at a basic level, within two weeks. The economy is functioning now, so after AI, merchants will quickly follow. This means a lot less barren of a world. I'll need to do some urban planning and add cities around. The whole world will be about 50 by 50 miles, so 2500 square miles. You trade, you fight, you get rich, and you buy more stuff. You'll be able to buy and manage buildings, but that's still a ways off.
I need models for buildings, but other than that, things are coming along quite well.
baronofpureevil
 
Posts: 4
Joined: Sat Jan 22, 2005 8:56 pm


Return to User Gallery

Who is online

Users browsing this forum: No registered users and 1 guest

cron