Share with us how are you using the powerrrr of the force
Moderator: Alain
by BigB » Mon Jul 25, 2005 4:47 pm
Hey guys,
Just uploaded a gameplay video, it shows off AI combat, vehicles.
All the los algorithms make a heavy use of the newton raycasting capabilities
http://fysoftware.com/videos/
enjoy
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BigB
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by Xerxes » Mon Jul 25, 2005 8:47 pm
Wow the AI is really impressive. Glad I'm not doing an ego-shooter cause this looks like a _lot_ of work.
BTW: You like Farcry?
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Xerxes
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by Alain » Mon Jul 25, 2005 9:10 pm
Excellent!
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Alain
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by BigB » Tue Jul 26, 2005 4:51 am
Far Cry ? What's that ? a movie ?
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BigB
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by bal » Tue Jul 26, 2005 5:43 am
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bal
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by BigB » Tue Jul 26, 2005 5:48 am
What do you think ? lol
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BigB
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by Julio Jerez » Tue Jul 26, 2005 6:02 am
wow this is much improved since the last time i saw it.
The water and the grass effect are awesome.
are you about to finish now?
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by BigB » Tue Jul 26, 2005 7:06 am
Yeah, coding wise is mostly done, now is mostly game content that is being made
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BigB
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by registration information » Tue Jul 26, 2005 8:33 am
That's true :-P It reminds me FarCry too ^_^
What is the minimum configuration for your engine ?
Does it support GPU like Radeon 9200, Nvidia Ti4x00 or Intels's integrated GPU ?
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by BigB » Tue Jul 26, 2005 9:14 am
The minimum specs where i tried it was a Gf3 and a Radeon 9200, but obviously most of the eye candy would be disabled.
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BigB
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by Assembler » Wed Jul 27, 2005 10:06 am
Do you use OpenGL and Cg for the game??
I saw the old Vatan demo and noticed that u use HawkNL, i use it too
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Assembler
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by BigB » Wed Jul 27, 2005 12:36 pm
Yeah, opengl + cg.
network play was droped a loooong time ago, no more hawknl
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BigB
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by Twixn » Wed Jul 27, 2005 5:28 pm
Looks kick ass...im hoping my engine will look that good soon enough.
OpenGL + Cg + Newton is the way to go
-Twixn-
Failure is not an option!...It comes bundled with the software.
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by cleathley » Wed Jul 27, 2005 10:21 pm
off-topic
why cg as apposed to glsl ?
better support or tools ?
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by The unProfessional » Wed Jul 27, 2005 11:37 pm
As far as I know, CG and HLSL are basically identical... Nvidia=CG, Microsoft=HLSL.
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