Vatan ingame videos

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Vatan ingame videos

Postby BigB » Mon Jul 25, 2005 4:47 pm

Hey guys,

Just uploaded a gameplay video, it shows off AI combat, vehicles.
All the los algorithms make a heavy use of the newton raycasting capabilities :)

http://fysoftware.com/videos/

enjoy
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Postby Xerxes » Mon Jul 25, 2005 8:47 pm

Wow the AI is really impressive. Glad I'm not doing an ego-shooter cause this looks like a _lot_ of work.

BTW: You like Farcry? :wink:
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Postby Alain » Mon Jul 25, 2005 9:10 pm

Excellent! :D
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Postby BigB » Tue Jul 26, 2005 4:51 am

Far Cry ? What's that ? a movie ? :P
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Postby bal » Tue Jul 26, 2005 5:43 am

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Postby BigB » Tue Jul 26, 2005 5:48 am

What do you think ? lol
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Re: Vatan ingame videos

Postby Julio Jerez » Tue Jul 26, 2005 6:02 am

BigB wrote:Hey guys,
http://fysoftware.com/videos/
enjoy

wow this is much improved since the last time i saw it.
The water and the grass effect are awesome.
are you about to finish now?
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Postby BigB » Tue Jul 26, 2005 7:06 am

Yeah, coding wise is mostly done, now is mostly game content that is being made
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Postby registration information » Tue Jul 26, 2005 8:33 am

That's true :-P It reminds me FarCry too ^_^

What is the minimum configuration for your engine ?
Does it support GPU like Radeon 9200, Nvidia Ti4x00 or Intels's integrated GPU ?
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Postby BigB » Tue Jul 26, 2005 9:14 am

The minimum specs where i tried it was a Gf3 and a Radeon 9200, but obviously most of the eye candy would be disabled.
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Postby Assembler » Wed Jul 27, 2005 10:06 am

Do you use OpenGL and Cg for the game??

I saw the old Vatan demo and noticed that u use HawkNL, i use it too :wink:
Programming is just for 15 year old boys! Not for grown ups! :)

http://www.celement.de (currently german only)
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Postby BigB » Wed Jul 27, 2005 12:36 pm

Yeah, opengl + cg.
network play was droped a loooong time ago, no more hawknl :P
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Postby Twixn » Wed Jul 27, 2005 5:28 pm

Looks kick ass...im hoping my engine will look that good soon enough.

OpenGL + Cg + Newton is the way to go :P

-Twixn-
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Postby cleathley » Wed Jul 27, 2005 10:21 pm

off-topic

why cg as apposed to glsl ?

better support or tools ?
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Postby The unProfessional » Wed Jul 27, 2005 11:37 pm

As far as I know, CG and HLSL are basically identical... Nvidia=CG, Microsoft=HLSL.
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