What do you thing about this ...

Share with us how are you using the powerrrr of the force

Moderator: Alain

What do you thing about this ...

Postby Haddd » Tue May 03, 2005 8:00 am


we want to use it to present the Newton Physics engine into our projects.
Posts: 35
Joined: Wed Mar 16, 2005 5:06 am

Postby Julio Jerez » Tue May 03, 2005 8:08 am

very nice. I would lower the angular and lineasr damp to zero of the ball. and maybe all the objects
Julio Jerez
Posts: 11048
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Postby Haddd » Tue May 03, 2005 9:01 am

not in production yet, so ideas are wellcome :D

A big, big big problem has been the capture. We are using fraps and the physics simulation changes a lot on capturing. The only way we found to save this has been to set a fixed value (1/60) into NewtonUpdateWorld

Another important question is where can i get a bmp of your logo? I got the one that appears on the forums...
Posts: 35
Joined: Wed Mar 16, 2005 5:06 am

Postby The unProfessional » Tue May 03, 2005 1:14 pm

These threads have links to logo EPS and PSD files with alpha channels



EDIT: Just out of curiosity, how're you accomplishing the real-time blur? I'm getting ready to work on adding some shader-based emissive glow capability which requires a very efficient blur (On DX8 hardware). All I have to go off of is a couple articles, including the Tron glow article. Any other info is more than welcome :)
The unProfessional
Posts: 131
Joined: Sun May 02, 2004 9:08 pm
Location: Southern California

Postby Haddd » Tue May 03, 2005 3:54 pm

this is not exactly a simple blur, it's a Depth of Field effect.


The blur is acomplished downsampling the buffer 1/2. Then, apply a gaussian blur horizontaly, then another gaussian blur, but vertically.
So you get a 1/2 blurred image. Combining with the depth calcs, you get the depth of field effect

Posts: 35
Joined: Wed Mar 16, 2005 5:06 am

Postby walaber » Wed May 04, 2005 2:03 am

very cool video!

not entirely related, but here's a different realtime logo video I made a while back: http://walaber.com/misc/newton%20logo.avi
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
User avatar
Posts: 393
Joined: Wed Mar 17, 2004 3:40 am
Location: California, USA

Postby Haddd » Wed May 04, 2005 3:17 am

uau!!! Cool!!! Good job!!
Posts: 35
Joined: Wed Mar 16, 2005 5:06 am

Return to User Gallery

Who is online

Users browsing this forum: No registered users and 1 guest