Realm of War engine

Share with us how are you using the powerrrr of the force

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Postby Xpoint » Thu Apr 28, 2005 12:32 pm

I'm not sure what this is, but it looks like a bug :shock:
Is there some way to fix this?
video (DivX movie)
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Postby tomek » Thu Apr 28, 2005 3:08 pm

I'm 99,999% sure that mesh is bigger than collision primitive.
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Postby Xpoint » Thu Apr 28, 2005 3:37 pm

The only thing to see that is to implant the newton debug, and that is very easy :)
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Postby Assembler » Fri Apr 29, 2005 10:09 am

Thanks for the Link to NeHe!

The Bug looks a bit crazy!
No idea what it could be...
Programming is just for 15 year old boys! Not for grown ups! :)

http://www.celement.de (currently german only)
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Postby Xpoint » Sun May 01, 2005 4:50 pm

I'm realy busy with my 3DS loader right now, but I'm going on vacation tomorrow, so I'll be back in one week. :)
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Postby Xpoint » Fri May 06, 2005 8:48 am

here is a screenshot of my 3DS loader loading a legocar model :D

Image

I'm going to add mesh collisions and convex hulls next, and release a demo of that. :)
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Postby Stucuk » Fri May 06, 2005 2:25 pm

Does ur 3ds loader use the face flags to work out the normals?
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Postby Xpoint » Fri May 06, 2005 2:31 pm

No, I'm calculating the vertex normals.
Is there a way to get them from the flags then? (I don't know alot of the 3DS file format, just enough to edit a existing loader from the G3D engine. :wink: )
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Postby Stucuk » Fri May 06, 2005 2:34 pm

If u don't take the flags into account not all models normals will work. I noticed that the model ur using worked in my prog too. But others don't always work right (some compleatly wrong).

Currently im trying to work it out....

EDIT:

U can see the problems in this thread
You can get info on the 3ds format from here
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Postby Xpoint » Fri May 06, 2005 3:11 pm

ok, i'll look for it to, but for now i don't think i'm getting trouble with that :)
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Postby Xpoint » Tue May 10, 2005 11:50 am

My plans are changed! I'm going to work on a engine called 'Real World'. My goal with this engine is to make realistic worlds, graphical and physical! (with newton ofcourse :wink: )
For now my plan is to make this engine free, so I hope to get my first results very soon.
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Postby Xpoint » Sat Jun 04, 2005 6:33 pm

Ok, almost a month later! :oops: :P
I've got per-pixel lighting, specular mapping, parallax bump mapping, and also fixed function :P More soon I hope.

Fixed Function: (boring... :roll: )
Image

Pixel Shaders 2.0:
Image

(some1 give me a new video card... It runs to slow on my FX5200 :P )
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