Realm of War engine

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Realm of War engine

Postby Xpoint » Tue Apr 26, 2005 11:02 am

I'm making a engine called the Realm of War engine, used for my game. (same name :wink: ) But before I'm going to make that game, I'm gonna make some other things first, like newton demos! :D

Here are 2 screenshots of my engine (simple texture loading, lighting and scene management)
Image Image

And here is a newton demo (very simple, but I just wanted to show something, because newton rulez!)
newton.rar - ~755KB (edit settings.ini for your best settings)

Comments, suggestions, everything welcome! :D
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Postby walaber » Tue Apr 26, 2005 11:48 pm

nice start! the engine looks like it's off to a good beginning, and the demo ran fine on my lame office PC :D
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby registration information » Wed Apr 27, 2005 5:28 am

I've just tested. Works fine here ^_^ Good start ! ;-)
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Postby Xpoint » Wed Apr 27, 2005 8:40 am

thanks for the comments! I'm busy with GLSL shaders now, and I've to say it's very cool to work with them! After the graphics part is a little better, I'll start working on the newton part.

Btw, does someone know a good GLSL tutorial site? :)
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Postby Assembler » Wed Apr 27, 2005 10:18 am

Hmmm! Fine! Very nice demo! It runs even on my PC!:D
And... you make me some hope!
I'm just learning to program my onw engine, too! :P
Do you use DirectX or OpenGL for Rendering? I use DirectX.
Programming is just for 15 year old boys! Not for grown ups! :)

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Postby Xpoint » Wed Apr 27, 2005 11:23 am

I use OpenGL, and the great help of Graphics 3D
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Postby Assembler » Wed Apr 27, 2005 11:34 am

I use DX because of the support from Keyboard and Sound and Networks of course!
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Postby Xpoint » Wed Apr 27, 2005 11:38 am

You can use OpenGL and DirectX at the same time! Using OpenGL for graphics and DirectInput for keyboard and mouse input. :wink: I tried Direct3D once, but OpenGL is mutch easier to learn, there are more tutorials on the internet as example.
Do you have any screenshots of your engine?
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Postby Assembler » Wed Apr 27, 2005 11:46 am

You can't call it "engine" at that time!
I'm learning to USE DirectX and I'm just rendering som cubes.
The only part you can call engine till now is a class for 2D Works.
At the next step there will be Keyboard Input and Audio Output and then I'll develop a class for 3D work!

Could you tell me some good OpenGL tutorials?
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Postby Xpoint » Wed Apr 27, 2005 11:55 am

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Postby Assembler » Wed Apr 27, 2005 12:27 pm

Thanks!
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Postby Assembler » Wed Apr 27, 2005 12:54 pm

Well, I have not time to try the tutorials today but perhaps fryday!
It seems to me that the tutorials are good!
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Postby Xpoint » Wed Apr 27, 2005 2:20 pm

Here is a screenshot of my GLSL shader 'Per pixel lighting' :P

Image
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Postby tomek » Wed Apr 27, 2005 6:06 pm

Hehe, I remember once when I was trying to put lighting in my game, I set light wight glLight(...) and was very surprised that it's somewhat triangular and cast no shadows :D - I thought that light in OpenGL is a real light :D
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Postby Assembler » Thu Apr 28, 2005 8:10 am

Looks very nice!
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