Stunt Playground v1.0 released!!

Share with us how are you using the powerrrr of the force

Moderator: Alain

Postby walaber » Mon Jan 02, 2006 1:58 am

Stunt Playground 2.0 beta download

I have updated SP with Newton 1.5, and am getting ready to release version 2.0 with more cars and props, and the new fancy physics :D

I would appreciate ANY input on the physics, and any bugs you can find with the game.

:arrow: INSTALLER DOWNLOAD

the installer creates a shortcut in START -> Programs -> Stunt Playground.

any input would be greatly appreciated!!
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Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby Julio Jerez » Mon Jan 02, 2006 10:02 am

I forgot how to chose a vehicle.
The intro show a monster truck how do a play that? :D :D
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Postby Julio Jerez » Mon Jan 02, 2006 10:06 am

never mind I found it it says it at the bottom of teh screen when I start play.
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Postby walaber » Tue Jan 03, 2006 2:20 am

Okay, I am uploading an updated beta, with the following fixes:

(1) DirectX DLL included
(2) Installer with configurable install directory
(3) Errors with cursor/car leaving track limits.
(4) flickering cursor

also I improved the automatic transmission code a lot, so it should work for automatic reverse gear, etc.

please test this one for any further bugs!!! I'd really appreciate it.

you will need to uninstall the previous beta from the Control Panel before installing this new one.

:arrow: DOWNLOAD LINK
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby wirtal20 » Tue Jan 03, 2006 9:37 am

Could you compress it into .zip or other archiv file? I get error when I try to install it from the .msi file saying I have old version of MSI.. I installed the newest one but error still remains..
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Postby Sascha Willems » Tue Jan 03, 2006 9:53 am

Having some issues here! I first had some serious jittering of the vehicle (which gotten worse, the lower the framerate got) and physics weren't stable at all. So e.g. box stacks started to collapse sideways without any force acting on them.

So I thought maybe with the newest version you just release this would go away, but that one won't start at all. Seems there is something missing :

From Ogre.log :
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource world_limits.mesh in resource group General..
File: ..\src\OgreResourceGroupManager.cpp
Line: 510
Stack unwinding: <<beginning of stack>>
14:52:11: *-*-* OGRE Shutdown
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Postby JernejL » Tue Jan 03, 2006 10:12 am

when installed with the msi installer when i run it it generates this log in shortcut folder:

Code: Select all
15:10:51: Creating resource group General
15:10:51: Registering ResourceManager for type Material
15:10:51: Registering ResourceManager for type Mesh
15:10:51: Registering ResourceManager for type Skeleton
15:10:51: Loading library OgrePlatform.dll
15:10:51: OverlayElementFactory for type Panel registered.
15:10:51: OverlayElementFactory for type BorderPanel registered.
15:10:51: OverlayElementFactory for type TextArea registered.
15:10:51: Registering ResourceManager for type Font
15:10:51: ArchiveFactory for archive type FileSystem registered.
15:10:51: ArchiveFactory for archive type Zip registered.
15:10:51: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005
15:10:51: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
15:10:51: Registering ResourceManager for type HighLevelGpuProgram
15:10:51: MovableObjectFactory for type 'Entity' registered.
15:10:51: MovableObjectFactory for type 'Light' registered.
15:10:51: MovableObjectFactory for type 'BillboardSet' registered.
15:10:51: MovableObjectFactory for type 'ManualObject' registered.
15:10:51: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ConfigFile::load
Description: 'plugins.cfg' file not found!.
File: ..\src\OgreConfigFile.cpp
Line: 79
Stack unwinding: <<beginning of stack>>
15:10:51: plugins.cfg not found, automatic plugin loading disabled.
15:10:51: *-*-* OGRE Initialising
15:10:51: *-*-* Version 1.1.0 (Dagon)
15:10:51: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ConfigFile::load
Description: 'resources.cfg' file not found!.
File: ..\src\OgreConfigFile.cpp
Line: 79
Stack unwinding: <<beginning of stack>>
15:10:51: *-*-* OGRE Shutdown
15:10:51: Unregistering ResourceManager for type Font
15:10:51: Unregistering ResourceManager for type Skeleton
15:10:51: Unregistering ResourceManager for type Mesh
15:10:51: Unregistering ResourceManager for type HighLevelGpuProgram
15:10:51: Unregistering ResourceManager for type Material
15:10:51: Unloading library OgrePlatform.dll


obviously it seems that the shortcut has wrong working folder property, if i run the exe directly it works.. kinda, the log is longer at least.

edit: running in directx 9 mode i get this error:

Code: Select all
15:13:55: Creating resource group General
15:13:55: Registering ResourceManager for type Material
15:13:55: Registering ResourceManager for type Mesh
15:13:55: Registering ResourceManager for type Skeleton
15:13:55: Loading library OgrePlatform.dll
15:13:55: OverlayElementFactory for type Panel registered.
15:13:55: OverlayElementFactory for type BorderPanel registered.
15:13:55: OverlayElementFactory for type TextArea registered.
15:13:55: Registering ResourceManager for type Font
15:13:55: ArchiveFactory for archive type FileSystem registered.
15:13:55: ArchiveFactory for archive type Zip registered.
15:13:55: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005
15:13:55: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
15:13:55: Registering ResourceManager for type HighLevelGpuProgram
15:13:55: MovableObjectFactory for type 'Entity' registered.
15:13:55: MovableObjectFactory for type 'Light' registered.
15:13:55: MovableObjectFactory for type 'BillboardSet' registered.
15:13:55: MovableObjectFactory for type 'ManualObject' registered.
15:13:55: Loading library .\RenderSystem_Direct3D9
15:13:55: D3D9 : Direct3D9 Rendering Subsystem created.
15:13:55: D3D9: Driver Detection Starts
15:13:55: D3D9: Driver Detection Ends
15:13:55: Loading library .\RenderSystem_GL
15:13:55: OpenGL Rendering Subsystem created.
15:13:55: Loading library .\Plugin_ParticleFX
15:13:55: Particle Emitter Type 'Point' registered
15:13:55: Particle Emitter Type 'Box' registered
15:13:55: Particle Emitter Type 'Ellipsoid' registered
15:13:55: Particle Emitter Type 'Cylinder' registered
15:13:55: Particle Emitter Type 'Ring' registered
15:13:55: Particle Emitter Type 'HollowEllipsoid' registered
15:13:55: Particle Affector Type 'LinearForce' registered
15:13:55: Particle Affector Type 'ColourFader' registered
15:13:55: Particle Affector Type 'ColourFader2' registered
15:13:55: Particle Affector Type 'ColourImage' registered
15:13:55: Particle Affector Type 'ColourInterpolator' registered
15:13:55: Particle Affector Type 'Scaler' registered
15:13:55: Particle Affector Type 'Rotator' registered
15:13:55: *-*-* OGRE Initialising
15:13:55: *-*-* Version 1.1.0 (Dagon)
15:13:55: Creating resource group Arenas
15:13:55: Added resource location '../../Media/Arenas' of type 'FileSystem' to resource group 'Arenas'
15:13:55: Added resource location './' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/GUI/schemes' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/GUI/imagesets' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/GUI/fonts' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/props' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/vehicles' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'General'
15:13:55: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
15:13:55: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
15:13:55: Creating resource group Replays
15:13:55: Added resource location '../../Media/replays' of type 'FileSystem' to resource group 'Replays'
15:13:55: Creating resource group Sounds
15:13:55: Added resource location '../../Media/sounds' of type 'FileSystem' to resource group 'Sounds'
15:13:55: Creating resource group Vehicles
15:13:55: Added resource location '../../Media/vehicles' of type 'FileSystem' to resource group 'Vehicles'
15:13:55: D3D9 : RenderSystem Option: Anti aliasing = None
15:13:55: D3D9 : RenderSystem Option: Floating-point mode = Fastest
15:13:55: D3D9 : RenderSystem Option: Full Screen = Yes
15:13:55: D3D9 : RenderSystem Option: Rendering Device = RADEON 9800 SERIES
15:13:55: D3D9 : RenderSystem Option: VSync = No
15:13:55: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
15:13:56: *-*-* OGRE Shutdown
15:13:56: Unregistering ResourceManager for type Font
15:13:56: Unregistering ResourceManager for type Skeleton
15:13:56: Unregistering ResourceManager for type Mesh
15:13:56: Unregistering ResourceManager for type HighLevelGpuProgram
15:13:56: Unloading library .\Plugin_ParticleFX
15:13:56: *** Stopping Win32GL Subsystem ***
15:13:56: Unloading library .\RenderSystem_GL
15:13:56: D3D9 : Shutting down cleanly.
15:13:56: D3D9 : Direct3D9 Rendering Subsystem destroyed.
15:13:56: Unloading library .\RenderSystem_Direct3D9
15:13:56: Unregistering ResourceManager for type Material
15:13:56: Unloading library OgrePlatform.dll


and for opengl mode i get this error:

Code: Select all
15:14:57: Creating resource group General
15:14:57: Registering ResourceManager for type Material
15:14:57: Registering ResourceManager for type Mesh
15:14:57: Registering ResourceManager for type Skeleton
15:14:57: Loading library OgrePlatform.dll
15:14:57: OverlayElementFactory for type Panel registered.
15:14:57: OverlayElementFactory for type BorderPanel registered.
15:14:57: OverlayElementFactory for type TextArea registered.
15:14:57: Registering ResourceManager for type Font
15:14:57: ArchiveFactory for archive type FileSystem registered.
15:14:57: ArchiveFactory for archive type Zip registered.
15:14:57: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005
15:14:57: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
15:14:57: Registering ResourceManager for type HighLevelGpuProgram
15:14:57: MovableObjectFactory for type 'Entity' registered.
15:14:57: MovableObjectFactory for type 'Light' registered.
15:14:57: MovableObjectFactory for type 'BillboardSet' registered.
15:14:57: MovableObjectFactory for type 'ManualObject' registered.
15:14:57: Loading library .\RenderSystem_Direct3D9
15:14:57: D3D9 : Direct3D9 Rendering Subsystem created.
15:14:57: D3D9: Driver Detection Starts
15:14:57: D3D9: Driver Detection Ends
15:14:57: Loading library .\RenderSystem_GL
15:14:57: OpenGL Rendering Subsystem created.
15:14:58: Loading library .\Plugin_ParticleFX
15:14:58: Particle Emitter Type 'Point' registered
15:14:58: Particle Emitter Type 'Box' registered
15:14:58: Particle Emitter Type 'Ellipsoid' registered
15:14:58: Particle Emitter Type 'Cylinder' registered
15:14:58: Particle Emitter Type 'Ring' registered
15:14:58: Particle Emitter Type 'HollowEllipsoid' registered
15:14:58: Particle Affector Type 'LinearForce' registered
15:14:58: Particle Affector Type 'ColourFader' registered
15:14:58: Particle Affector Type 'ColourFader2' registered
15:14:58: Particle Affector Type 'ColourImage' registered
15:14:58: Particle Affector Type 'ColourInterpolator' registered
15:14:58: Particle Affector Type 'Scaler' registered
15:14:58: Particle Affector Type 'Rotator' registered
15:14:58: *-*-* OGRE Initialising
15:14:58: *-*-* Version 1.1.0 (Dagon)
15:14:58: Creating resource group Arenas
15:14:58: Added resource location '../../Media/Arenas' of type 'FileSystem' to resource group 'Arenas'
15:14:58: Added resource location './' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/GUI/schemes' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/GUI/imagesets' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/GUI/fonts' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/props' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/vehicles' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'General'
15:14:58: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
15:14:58: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
15:14:58: Creating resource group Replays
15:14:58: Added resource location '../../Media/replays' of type 'FileSystem' to resource group 'Replays'
15:14:58: Creating resource group Sounds
15:14:58: Added resource location '../../Media/sounds' of type 'FileSystem' to resource group 'Sounds'
15:14:58: Creating resource group Vehicles
15:14:58: Added resource location '../../Media/vehicles' of type 'FileSystem' to resource group 'Vehicles'
15:14:58: D3D9 : RenderSystem Option: Anti aliasing = None
15:14:58: D3D9 : RenderSystem Option: Floating-point mode = Fastest
15:14:58: D3D9 : RenderSystem Option: Full Screen = Yes
15:14:58: D3D9 : RenderSystem Option: Rendering Device = RADEON 9800 SERIES
15:14:58: D3D9 : RenderSystem Option: VSync = No
15:14:58: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
15:14:59: *** Starting Win32GL Subsystem ***
15:14:59: GLRenderSystem::createRenderWindow "OGRE Render Window", 1024x768 fullscreen  miscParams: FSAA=0 colourDepth=32 vsync=false
15:14:59: Created Win32Window 'OGRE Render Window' : 1024x768, 32bpp
15:14:59: GL_VERSION = 2.0.5523 WinXP Release
15:14:59: GL_VENDOR = ATI Technologies Inc.
15:14:59: GL_RENDERER = RADEON 9800 x86/MMX/3DNow!/SSE
15:14:59: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
15:14:59: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
15:14:59: ***************************
*** GL Renderer Started ***
***************************
15:14:59: Registering ResourceManager for type GpuProgram
15:14:59: GLSL support detected
15:14:59: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
15:14:59: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2
15:14:59: RenderSystem capabilities
15:14:59: -------------------------
15:14:59:  * Hardware generation of mipmaps: yes
15:14:59:  * Texture blending: yes
15:14:59:  * Anisotropic texture filtering: yes
15:14:59:  * Dot product texture operation: yes
15:14:59:  * Cube mapping: yes
15:14:59:  * Hardware stencil buffer: yes
15:14:59:    - Stencil depth: 8
15:14:59:    - Two sided stencil support: yes
15:14:59:    - Wrap stencil values: yes
15:14:59:  * Hardware vertex / index buffers: yes
15:14:59:  * Vertex programs: yes
15:14:59:    - Max vertex program version: arbvp1
15:14:59:  * Fragment programs: yes
15:14:59:    - Max fragment program version: arbfp1
15:14:59:  * Texture Compression: yes
15:14:59:    - DXT: yes
15:14:59:    - VTC: no
15:14:59:  * Scissor Rectangle: yes
15:14:59:  * Hardware Occlusion Query: yes
15:14:59:  * User clip planes: yes
15:14:59:  * VET_UBYTE4 vertex element type: yes
15:14:59:  * Infinite far plane projection: yes
15:14:59:  * Hardware render-to-texture: yes
15:14:59:  * Floating point textures: yes
15:14:59:  * Non-power-of-two textures: no
15:14:59:  * Volume textures: yes
15:14:59:  * Multiple Render Targets: 4
15:14:59: Registering ResourceManager for type Texture
15:14:59: ResourceBackgroundQueue - threading disabled
15:14:59: Particle Renderer Type 'billboard' registered
15:14:59: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
15:14:59: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1024 H: 768
15:14:59: Parsing scripts for resource group Arenas
15:14:59: Finished parsing scripts for resource group Arenas
15:14:59: Parsing scripts for resource group General
15:14:59: Parsing script DirtTex.material
15:14:59: Parsing script GUI.material
15:14:59: Parsing script props.material
15:14:59: Parsing script props_pack1.material
15:14:59: Parsing script SparkTex.material
15:14:59: Parsing script track.material
15:14:59: Parsing script vehicles.material
15:14:59: Parsing script vehicles_pack1.material
15:14:59: Parsing script WalaberDebugMat.material
15:14:59: Parsing script world.material
15:14:59: Error in material ROT_RING/SOLID/ at line 77 of world.material: Unrecognised command: cast_shadows
15:14:59: Parsing script OgreCore.material
15:14:59: Parsing script OgreProfiler.material
15:14:59: Parsing script gungsuh.fontdef
15:14:59: Parsing script vrinda.fontdef
15:14:59: Parsing script Ogre.fontdef
15:14:59: Parsing script DirtTest.particle
15:14:59: Parsing script SparkTest.particle
15:14:59: Parsing script BasicStats.overlay
15:14:59: Texture: font_vrinda.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:14:59: Texture: GUI_Camera.png: Loading 1 faces(PF_A8B8G8R8,48x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:14:59: Texture: GUI_REC.png: Loading 1 faces(PF_A8B8G8R8,48x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
15:14:59: Texture: GUI_JP_DIST.png: Loading 1 faces(PF_A8B8G8R8,96x24x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
15:14:59: Texture: GUI_JP_TIME.png: Loading 1 faces(PF_A8B8G8R8,96x24x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
15:14:59: Texture: GUI_JP_FLIPS.png: Loading 1 faces(PF_A8B8G8R8,96x24x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
15:14:59: Texture: GUI_JP_2WH.png: Loading 1 faces(PF_A8B8G8R8,96x24x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
15:14:59: Parsing script WalaberDebug.overlay
15:14:59: Font TrebuchetMSBoldusing texture size 512x512
15:14:59: Info: Freetype returned null for character 160 in font TrebuchetMSBold
15:14:59: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
15:14:59: Texture: concrete.png: Loading 1 faces(PF_B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:14:59: Parsing script OgreDebugPanel.overlay
15:14:59: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:15:00: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:15:00: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:15:00: Texture: New_Ogre_Logo.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:15:00: Finished parsing scripts for resource group General
15:15:00: Parsing scripts for resource group Replays
15:15:00: Finished parsing scripts for resource group Replays
15:15:00: Parsing scripts for resource group Sounds
15:15:00: Finished parsing scripts for resource group Sounds
15:15:00: Parsing scripts for resource group Vehicles
15:15:00: Finished parsing scripts for resource group Vehicles
15:15:00: Texture: cloudy_noon_fr.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: cloudy_noon_bk.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: cloudy_noon_lf.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: cloudy_noon_rt.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: cloudy_noon_up.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: cloudy_noon_dn.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Mesh: Loading track.mesh.
15:15:00: Texture: redwhite.png: Loading 1 faces(PF_B8G8R8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x64x1.
15:15:00: Texture: road_checker.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: fence.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:15:00: Texture: ground.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:15:00: Texture: billboards.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: road.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:15:00: Texture: roaddirt.png: Loading 1 faces(PF_B8G8R8,512x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1.
15:15:00: Mesh: Loading world_limits.mesh.
15:15:00: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource world_limits.mesh in resource group General..
File: ..\src\OgreResourceGroupManager.cpp
Line: 510
Stack unwinding: <<beginning of stack>>
15:15:00: *-*-* OGRE Shutdown
15:15:00: Unregistering ResourceManager for type Font
15:15:00: Unregistering ResourceManager for type Skeleton
15:15:00: Unregistering ResourceManager for type Mesh
15:15:00: Unregistering ResourceManager for type HighLevelGpuProgram
15:15:01: Unloading library .\Plugin_ParticleFX
15:15:02: Render Target 'OGRE Render Window' Average FPS: 0 Best FPS: 0 Worst FPS: 999
15:15:02: Unregistering ResourceManager for type GpuProgram
15:15:02: *** Stopping Win32GL Subsystem ***
15:15:02: Unregistering ResourceManager for type Texture
15:15:02: Unloading library .\RenderSystem_GL
15:15:02: D3D9 : Shutting down cleanly.
15:15:02: D3D9 : Direct3D9 Rendering Subsystem destroyed.
15:15:02: Unloading library .\RenderSystem_Direct3D9
15:15:02: Unregistering ResourceManager for type Material
15:15:02: Unloading library OgrePlatform.dll


i have no idea whats going on, it won't run no matter what settings! i have a radeon 9800 gfx card, 512mb of ram and windows xp.
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Postby Julio Jerez » Tue Jan 03, 2006 10:22 am

For some reason this version quick silently in my machine.
both modes Ogl and Dx
but I am not using the short cut I play by clicking he exe in the program file foldel
the other version was lauching without problems, maybe this is missing something.
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Postby walaber » Tue Jan 03, 2006 12:03 pm

yup, a file is missing, I will fix and re-upload.
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Postby kallaspriit » Tue Jan 03, 2006 12:30 pm

I've downloaded it twice and now I get installer error:
This installation package cannot be installed by the windows installer service. You must install a windows service pack that contains a newer version of the Windows Installer service

Could you upload just a zipped version, no need for an installer.


Thanks :)
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Postby JernejL » Tue Jan 03, 2006 12:47 pm

kallaspriit wrote:I've downloaded it twice and now I get installer error:
This installation package cannot be installed by the windows installer service. You must install a windows service pack that contains a newer version of the Windows Installer service

Could you upload just a zipped version, no need for an installer.


Thanks :)


you can just download msi installer update from microsoft's website:
http://www.microsoft.com/downloads/deta ... 3BB768148F
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Postby walaber » Tue Jan 03, 2006 1:10 pm

also if you got it to install once, you need to un-install before re-installing, or it won't work.

new beta uploaded

this should fix the missing files / working directory errors. I also updated to the 2nd release of SDK 1.5, with the TransformCallback fix from Julio.

again, any help with testing would be greatly appreciated!!

INSTALLER DOWNLOAD

Could you upload just a zipped version, no need for an installer.

unfortunately there is a need, this version was compiled with VC++ 8.0 (2005), and I need the installer to install some files that will make it run on systems without .NET Framework2 installed. unlike previous versions of VS++, you can't just stick some DLLs in the working directory to make it work.
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Postby kallaspriit » Tue Jan 03, 2006 1:26 pm

Ok I updated the installer but I get the same error as Delfi did:
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource world_limits.mesh in resource group General..
File: ..\src\OgreResourceGroupManager.cpp
Line: 510
Stack unwinding: <<beginning of stack>>
15:15:00: *-*-* OGRE Shutdown
15:15:00: Unregistering ResourceManager for type Font
15:15:00: Unregistering ResourceManager for type Skeleton
15:15:00: Unregistering ResourceManager for type Mesh
15:15:00: Unregistering ResourceManager for type HighLevelGpuProgram
15:15:01: Unloading library .\Plugin_ParticleFX
15:15:02: Render Target 'OGRE Render Window' Average FPS: 0 Best FPS: 0 Worst FPS: 999
15:15:02: Unregistering ResourceManager for type GpuProgram
15:15:02: *** Stopping Win32GL Subsystem ***
15:15:02: Unregistering ResourceManager for type Texture
15:15:02: Unloading library .\RenderSystem_GL
15:15:02: D3D9 : Shutting down cleanly.
15:15:02: D3D9 : Direct3D9 Rendering Subsystem destroyed.
15:15:02: Unloading library .\RenderSystem_Direct3D9
15:15:02: Unregistering ResourceManager for type Material
15:15:02: Unloading library OgrePlatform.dll
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Postby JernejL » Tue Jan 03, 2006 1:46 pm

Now the whole msi installer is dead, it won't even start properly, i get a network something error..
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Postby Sury » Tue Jan 03, 2006 1:47 pm

It ran perfectly here ( the first version with the wrong shortcut). I'll download the latest to compare with.
I encountered a small problem though - playing different arenas is ok, but after playing a replay and then return to the game, the performance is near 0 fps. Anyway good work !

unfortunately there is a need, this version was compiled with VC++ 8.0 (2005), and I need the installer to install some files that will make it run on systems without .NET Framework2 installed. unlike previous versions of VS++, you can't just stick some DLLs in the working directory to make it work.


You mean you are using some .NET framework 2 components in your application,or it's just VC++ 2005 that needs it ?
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