walaber wrote:in other news, the jitter bug was due to my camera update code. I fixed it by only updating the camera when the physics is updated, and it works perfectly now, very smooth. I haven't updated the public beta yet though.
Good I am glad you found that. I was thinking that discrepancy between physics updates and render updates are not so severe and that is why I though it might be related to the physics super sampling, but is was not.
Anyway that was a bug and it is fied now please download the SDK again, when you have time, and use the new dll. It won’t call transform update more than once per update.
walaber wrote:one bug I have found with the Monster Truck is that when the tires hit other props, they seem to "affect" the truck to much. for example, drive the Monster Truck tires into a barrel or something, and it will stop the entire truck. if you instead drive the truck body into a barrel, the (much heavier) truck will push it aside easily. this seems to be an error in the force calculated on the tires vs. dynamic objects. it's only noticable on the Monster Truck because of it's oversized open wheels. Julio, any thoughts? right now the Monster Truck tires are set at 15kg each, I will try increasing this to something more like 50kg.
This is definitely a bug in the tire physics, it needs diffrent material softness with different body types.
I hardcoded one-value fix all, and it is very high for the floor, but the relative velocity between the tire and the floor is usually low.
I did not have many different vehicle types for better calibration, and it is possible the this may need user setup in per type bases.
I will play your game tonight and see what tweak can be made to the engine to control that.