Stunt Playground v1.0 released!!

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Stunt Playground v1.0 released!!

Postby walaber » Wed Mar 02, 2005 10:07 pm

Here is the first beta test release of my Stunt Playground game.

[EDIT] version 1.0 has been released... get it at my home page!!
Last edited by walaber on Sun Apr 24, 2005 11:11 pm, edited 1 time in total.
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Postby The unProfessional » Thu Mar 03, 2005 12:05 am

Crashes for me before I see anything :( I suppose after about two seconds.

Here are the last few lines of the log:

20:03:45: Texture: ../../GUI/imagesets/WindowsLook.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:03:45: Texture: ../../GUI/imagesets/jumps1.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:03:45: Texture: ../../GUI/imagesets/props1.png: Loading 1 faces(PF_B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:03:45: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:03:45: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:03:45: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.



and the last few lines of the CEGUI log

03/03/2005 04:03:45 (InfL2) Finished creation of Font 'Commonwealth-10' via XML file.
03/03/2005 04:03:45 (InfL1) Attempting to create Font from the information specified in file '../../Media/GUI/fonts/Impact.font'.
03/03/2005 04:03:45 (InfL2) Started creation of Font 'Impact' via XML file.
03/03/2005 04:03:45 (InfL1) Attempting to create Imageset 'Impact_auto_glyph_images' with texture only.


I don't see any errors in there anywhere. :-\
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Postby walaber » Thu Mar 03, 2005 1:39 am

hmmm.... could be a font issue, as it looks like the GUI crashes when trying to load the font... very strange place for an error...
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Postby Sascha Willems » Thu Mar 03, 2005 6:12 am

This is just freaking awesome! When you've finished this it'll be the best physics demo around (at least I haven't seen better ones), so keep it up!

My only gripe with it is the car itself : It tends to flip over too easy, so maybe tweak it a bit.
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Postby Thomas » Thu Mar 03, 2005 7:40 am

crashes on my pc too (i use a geforce4 if that is important). i hope you can fix it soon! :)
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Postby Sury » Thu Mar 03, 2005 8:14 am

Crashes on my system too...regardless of the rendering API
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Postby bal » Thu Mar 03, 2005 8:14 am

Same here, crashing on initialisation. No errors in the log files...
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Postby Sury » Thu Mar 03, 2005 8:19 am

Btw, Ogre 1.0.0RC1 demos run without problems with all the supported API's
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Postby Sury » Thu Mar 03, 2005 9:00 am

I replaced the msvcp70.dll (487.424 bytes) with (release verion ?) of msvcp70.dll ((295.936 bytes) and msvcr70.dll (344.064 bytes) with (release verion ?) of msvcr70.dll(165.376 bytes) and it all worked fine.

Great demo !
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Postby walaber » Thu Mar 03, 2005 10:06 am

aha! I must have copied over the wrong ones! I'll make sure to fix that in the next demo.

I will do a LOT more tweaking to the car suspension and engine settings before the next demo as well. plus there will be several cars to choose from in the next release :D
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Postby Thomas » Thu Mar 03, 2005 11:45 am

where could i get the needed dlls? i didn't find the smaller ones anywhere.
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Postby tomek » Thu Mar 03, 2005 11:48 am

It's part o VC so either you need VC or any program compiled with VC and shared libraries. Or you can wait till Walaber send update :)
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Postby kjelle69 » Thu Mar 03, 2005 4:38 pm

Clean and professional looks !
Feeling aswell !

:D
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Postby _Tux_ » Thu Mar 03, 2005 5:14 pm

it works really well :D but when i hit go and i have one of the hicker2 props and other props, it crashes
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Postby walaber » Thu Mar 03, 2005 10:49 pm

thanks for the comments so far. there seem to be a few issues that need to be addressed, as the program seems to be pretty crash-prone.

I'll work on making the game more stable before I release the next beta release!

[edit] I found one of the major problems that was causing crashes. I have fixed it (at least as far as I can tell on my machine), and will released an updated demo soon (with a few more features included as well) :D
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