Ello all,
My air hockey game is now pretty much finished so I thought it about time to add it to this forum of projects, and while I can't release an executable yet (I will be able to after submission in April sometime) , here are some screenshots of what I've been able to do with Newton and DirectX 9! (see the link below for a longer list of full sized screenies).
This one is from the main part of the game, which is playing a form of air hockey with all sorts of weapons and stuff added in. Players can collect and use 8 different weapons, the one shown here is a 'Ball Bomb', where a player floods their end of the table with little ball bearings that act as a defence from their opponents shots.
And this one is from the extended part of the game where I got bored towards the end of development and decided I wanted to be able to run around the table as a free character (!) and cause using slow-motion, a gravity gun, and explosions. The big orange ball is just a cheap and nasty explosion effect that also happens to show the effective radius of the explosive force (all those boxes that are being thrown into the air were in a nice pile before the explosion, like the ones in the distance).
There's a load more full res (1024x768) screenies here if anyones interested - http://www.duncanf.co.uk/games/airhockey/ And don't take too much notice of the FPS count in the screenies cos it gets distorted by the screenshot taking. Runs at average of 45-50 on my 1700 Athlon with 512 RAM and a Geforce 4, which I think is pretty good. It only starts really dying when I have all box and cylinder stacks moving, 2 ball bombs and a shower of fading transparent boxes falling
Of course, none of this would have been possible without Newton, so thank you hugely to the developers for making my first game very fun and very interesting to develop - hopefully it'll get me a good grade!
Cheers, Duncan