Share with us how are you using the powerrrr of the force
Moderator: Alain
by Xpoint » Wed Jan 26, 2005 6:02 pm
Well, just as the title says, i'll post my demo's here. Without source, because of lot's of classes and other reasons
Well, my first demo is a simple one, just a simple hinge demo
DOWNLOAD: here
NEWTON VERSION: 1.31
KEYS: P=Unpause - Q=Screenshot - WASD=Move - Mouse=Look - Lmb=shoot cube
plz post bugs here, and if possible, errors from the log file
and btw, i'm using G3D for the graphics
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Xpoint
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by walaber » Wed Jan 26, 2005 7:24 pm
nice work. ran VERY smooth on my system, and the simple graphics were crisp and clear.
I hope to see some more demos from you!
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Quimbly » Thu Jan 27, 2005 11:32 am
Very nice! I like the sun and lens flares.
One question: When I clicked on the LMB, I was excepting to see a cube "shooting" out of my current position, like your instructions say. Instead, I saw nothing. Later, after I moved around, I saw that by pressing the LMB, I was leaving cube "turds" (i.e. stationary cubes in my current position). Is this what it's supposed to do?
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by Xpoint » Thu Jan 27, 2005 11:45 am
well, unpause? i think
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Xpoint
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by Quimbly » Thu Jan 27, 2005 4:43 pm
Xpoint wrote:well, unpause? i think
Yup, that did it! How did you create the sun and lens flare effect?
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by Xpoint » Thu Jan 27, 2005 5:30 pm
it's a very good sky system in the G3D engine. G3D is a simple layer between OpenGL and your program, to make it easieer to program in OpenGL (this engine is more difficult then other 3d engines, because it has no scene manager and gui manager and stuff like that, only some nice classes, like the font class, to render nice fonts, and a sky class, to render nice skys, like the one you see in the demo)
I wrote my own scene manager, and it works very easy to create a demo like this now
(only take me 5mins to write it)
Btw, any suggestions for the next demo?
Last edited by
Xpoint on Thu Jan 27, 2005 5:43 pm, edited 1 time in total.
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Xpoint
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by Quimbly » Thu Jan 27, 2005 5:37 pm
...How about a racing game, wherein the vehicles are ragdolls and the racetrack is some stairs? The ragdolls flop down the stairs, towards the finish line. The object is to see which ragdoll "flops" across the finish line first, based on different initial parameters of the ragdolls.
By the way, has anyone ever tried to model a "Slinky" with Newton? I wonder if it's possible.
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by Xpoint » Thu Jan 27, 2005 5:58 pm
well, never worked with ragdolls before, i think it's time to implant them into my scene manager
Think my next demo will be something with ragdolls, but not a race game like thing, that will come later, but it's a very fun idea
and btw, what's a 'Slinky' model??
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Xpoint
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by Quimbly » Thu Jan 27, 2005 6:05 pm
You've never heard of a Slinky?
Here's a pic:
It's a kid's toy -- a long, very loose coiled spring. Classic fun with a Slinky is to start at the top of a set of stairs, pull one end onto the first step while holding the other end on the step above, and then watching as the slinky amazingly "walks" down the rest of the stairs on its own:
It's a marvel of not-so-modern science!
Last edited by
Quimbly on Fri Jan 28, 2005 12:25 pm, edited 1 time in total.
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by The unProfessional » Thu Jan 27, 2005 7:53 pm
pretty cool
My only complaint is that the window centers itself... because I have two monitors so it's half on each monitor which makes it tough to play with,
Nice job though!
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by BigB » Thu Jan 27, 2005 8:37 pm
Very nice Xpoint., and very smooth too, love the specular
A word of advice, don't ever never get a "Slinky".., i got one just for fun, and god damn, it's adictive..., i just can't stop playing with it from hand to hand...
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by Xpoint » Fri Jan 28, 2005 9:53 am
yeah, i know what it is now
funny things, always played with it when i wuz young
i think it's fun to make a slinky in newton, but i've no idea how to make that
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