P3D SpacePort using Newton Dynamics

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P3D SpacePort using Newton Dynamics

Postby misho » Wed Mar 10, 2021 5:19 pm

Hi Everyone!

Please check out the latest videos of FSX and P3D SpacePort spaceflight simulator, using Newton Dynamics. P3D is a 64-bit version of Microsoft's Flight Simulator X (NOT the newest one! :wink: ). P3D is developed and supported by Lockheed Martin, and is used by military and commercial entities for low-fidelity training and simulation.

Full sequence from launch to orbit insertion, with rocket staging

Emergency Escape System in action, from firing to parachute deploy

Space Station (modular, assembled and linked, moving at 7km/s)

Much more at our YouTube channel!

Thanks,
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Re: P3D SpacePort using Newton Dynamics

Postby JoeJ » Thu Aug 05, 2021 7:05 pm

Really nice. Gives a good sense of scale and the forces going on.

I had the first MS Space Simulator as a kid. I was not sure if space travel is exciting or boring most of the time, but still remember it well ;)
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Re: P3D SpacePort using Newton Dynamics

Postby misho » Thu Aug 05, 2021 9:38 pm

Hi - yes, thanks! The thing came together nicely, and I thank YOU sir for all the help in the past!

I BTW know that sim very well, had it as a kid, and I have a BOOK "Microsoft Space Simulator Strategies and Secrets" which I used extensively for theory development.
Last edited by misho on Sun Aug 08, 2021 3:04 pm, edited 1 time in total.
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Re: P3D SpacePort using Newton Dynamics

Postby Julio Jerez » Thu Aug 05, 2021 9:57 pm

Elon Musk should hire you.
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Re: P3D SpacePort using Newton Dynamics

Postby misho » Sun Aug 08, 2021 3:01 pm

Haha thanks Julio but he should hire YOU (and anyone contributing to the Newton library) - you are the brains behind my sim, I just hooked up pretty visuals to it!

I'm now looking into deploying the SpacePort to Microsoft Flight Simulator 2020 (the newest one). They are still using pretty much the same code base (SimConnect) so my code would require minimal changes. The only main showstopper is that MSFS2020 is hard coded to an 85 km limit above ground (for a reason that I cannot understand, because FSX/P3D goes up to 30,000 km, or basically geostationary orbit).

Now - as of a month ago, MSFS2020 has been deployed to XBOX... and there would be a good chance SpacePort would be included as a pre-load (or at least, included in their built-in marketplace). Which means hundreds of millions of users.

I will make damn sure the Newton Dynamics logo is prominently displayed. 8)
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Re: P3D SpacePort using Newton Dynamics

Postby Julio Jerez » Sun Aug 08, 2021 4:14 pm

If you are going to go into the new ms flight simulator, try using newton 4.0
There are many improvements amd the port of your code should be straight forward.

4.0 already has all the funtionality that you need.
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Re: P3D SpacePort using Newton Dynamics

Postby misho » Tue Aug 10, 2021 3:49 pm

Julio Jerez wrote:If you are going to go into the new ms flight simulator, try using newton 4.0
There are many improvements amd the port of your code should be straight forward.

4.0 already has all the funtionality that you need.


Yes definitely, I will! I stayed on 3.0 because I just wanted to get the demo out the door!
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Re: P3D SpacePort using Newton Dynamics

Postby JoshKlint » Fri Dec 31, 2021 6:32 am

Where do you get your color and height texture maps for the Earth?
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Re: P3D SpacePort using Newton Dynamics

Postby JoeJ » Sun Jan 02, 2022 5:30 pm

JoshKlint wrote:Where do you get your color and height texture maps for the Earth?

Maybe this helps: https://tangrams.github.io/heightmapper/
See link to source in the help menu, probably using some web api.

Decades ago i did download Nasa Blue Marble stuff, and i have fixed all the seams manually in Photoshop. Can't remember resolution though, maybe something like 10k pixels high. Useful for some visualization. If you need that, i may still have the images.
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Re: P3D SpacePort using Newton Dynamics

Postby misho » Tue Sep 27, 2022 9:01 pm

JoshKlint wrote:Where do you get your color and height texture maps for the Earth?


I don't create earth. This is a Prepar3D Flight Simulator, based on Microsoft's FSX. I created a spaceflight add on module, so the scenery (landscape, sky, sea, textures) are all Prepar3D.
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