With continuous collision disabled

With continuous collision enabled

I've thought that Newton couldn't calculate collision intersections for the bodies at high speed, but here it is.

What I find spectacular is that you're required to enable continuous collision for particular bodies at high speeds, and not for all bodies to get the desired effect. In this case, I had to enable continuous collision to the bullet body only.
Juleo, I'm very graceful that you wrote such a great engine! Thanks to you, very much!
I feel proud that I chose NewtonDynamics over other available engines as Newton is not only fast and reliable, but also accurate.