Hi Julio,
I'm getting some instability in the latest github version
I'm trying to make stacks of geometry instances and getting almost immediate crashes. I'm using Convex Hull collision shapes. The previous version of Newton4 that I was using was working fine.
Here's a video of what I'm trying to do
https://youtu.be/RYBMb5bciOU
And here's a release mode stack dump
******* STACKDUMP *******
stack dump [0] newton4\source\dNewton\ndDynamicsUpdate.cpp L: 271 ndDynamicsUpdate::SortJoints
stack dump [1] newton4\source\dNewton\ndDynamicsUpdate.cpp L: 70 ndDynamicsUpdate::Update
stack dump [2] newton4\source\dNewton\ndWorld.cpp L: 719 ndWorld::SubStepUpdate
stack dump [3] newton4\source\dNewton\ndWorld.cpp L: 647 ndWorld::ThreadFunction
stack dump [4] newton4\source\dCore\dThread.cpp L: 110 dThread::ThreadFunctionCallback
stack dump [5] C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include\thread L: 44 std::thread::_Invoke<std::tuple<void (__cdecl dThread::*)(void),dThread *>,0,1>
stack dump [6] minkernel\crts\ucrt\src\appcrt\startup\thread.cpp L: 97 thread_start<unsigned int (__cdecl*)(void *),1>
stack dump [7] BaseThreadInitThunk
stack dump [8] RtlUserThreadStart