Silencing dgTrace in _DEBUG

Report any bugs here and we'll post fixes

Moderators: Sascha Willems, Thomas

Silencing dgTrace in _DEBUG

Postby misho » Mon May 11, 2020 6:16 pm

Is it possible to insert a VS project preprocessor definition and a #define in the code to silence dgTrace calls in debug build?

I have objects that move at orbital speeds, and in debug I get a constant stream of warnings about high velocity that are of no real use to me (things work well at high velocities for me).

Thanks!
Misho Katulic
CTO, FSX SpacePort
TerraBuilder
www.terrabuilder.com
misho
 
Posts: 673
Joined: Tue May 04, 2010 10:13 am

Re: Silencing dgTrace in _DEBUG

Postby Julio Jerez » Sat May 30, 2020 3:51 pm

I will check when I get me pc fix next week.

Hey I assume you are monitoring the space x launch,
That's plenty of new material for you there isn't it?
Julio Jerez
Moderator
Moderator
 
Posts: 12249
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Re: Silencing dgTrace in _DEBUG

Postby misho » Sat May 30, 2020 4:42 pm

Julio Jerez wrote:I will check when I get me pc fix next week.

Hey I assume you are monitoring the space x launch,
That's plenty of new material for you there isn't it?


You bet your hiney I do, and there is! :mrgreen:

I am currently working on guidance algorithm (nothing to do with Newton), without which my whole project is a silly keyboard-punching video game :mrgreen:

Everything else is working, except that pesky motorized hinge problem which works in debug, but not in release.
Misho Katulic
CTO, FSX SpacePort
TerraBuilder
www.terrabuilder.com
misho
 
Posts: 673
Joined: Tue May 04, 2010 10:13 am

Re: Silencing dgTrace in _DEBUG

Postby Julio Jerez » Sat May 30, 2020 10:23 pm

misho wrote:Everything else is working, except that pesky motorized hinge problem which works in debug, but not in release.

my computer come back Wednesday, I am working form home, but I can't use this computer for that.
Wednesday, provided that the repair shop gets if fixed, I see if I can fix that problem.
The said the problem was the power supply, but who knows what else broke after that.
Julio Jerez
Moderator
Moderator
 
Posts: 12249
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Re: Silencing dgTrace in _DEBUG

Postby misho » Wed Jun 03, 2020 2:21 pm

Sounds good, Julio!

I hope your computer troubles are over!
Misho Katulic
CTO, FSX SpacePort
TerraBuilder
www.terrabuilder.com
misho
 
Posts: 673
Joined: Tue May 04, 2010 10:13 am

Re: Silencing dgTrace in _DEBUG

Postby misho » Fri Jun 26, 2020 1:26 pm

Hi Julio!

Are you back up and running with your computer? Let me know if this dgTrace thing can be silenced...

thanks
Misho
Misho Katulic
CTO, FSX SpacePort
TerraBuilder
www.terrabuilder.com
misho
 
Posts: 673
Joined: Tue May 04, 2010 10:13 am


Return to Bugs and Fixes

Who is online

Users browsing this forum: No registered users and 13 guests