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by misho » Mon May 11, 2020 6:16 pm
Is it possible to insert a VS project preprocessor definition and a #define in the code to silence dgTrace calls in debug build?
I have objects that move at orbital speeds, and in debug I get a constant stream of warnings about high velocity that are of no real use to me (things work well at high velocities for me).
Thanks!
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misho
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by Julio Jerez » Sat May 30, 2020 3:51 pm
I will check when I get me pc fix next week.
Hey I assume you are monitoring the space x launch,
That's plenty of new material for you there isn't it?
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Julio Jerez
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by misho » Sat May 30, 2020 4:42 pm
Julio Jerez wrote:I will check when I get me pc fix next week.
Hey I assume you are monitoring the space x launch,
That's plenty of new material for you there isn't it?
You bet your hiney I do, and there is!
I am currently working on guidance algorithm (nothing to do with Newton), without which my whole project is a silly keyboard-punching video game
Everything else is working, except that pesky motorized hinge problem which works in debug, but not in release.
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misho
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by Julio Jerez » Sat May 30, 2020 10:23 pm
misho wrote:Everything else is working, except that pesky motorized hinge problem which works in debug, but not in release.
my computer come back Wednesday, I am working form home, but I can't use this computer for that.
Wednesday, provided that the repair shop gets if fixed, I see if I can fix that problem.
The said the problem was the power supply, but who knows what else broke after that.
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Julio Jerez
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by misho » Wed Jun 03, 2020 2:21 pm
Sounds good, Julio!
I hope your computer troubles are over!
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misho
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by misho » Fri Jun 26, 2020 1:26 pm
Hi Julio!
Are you back up and running with your computer? Let me know if this dgTrace thing can be silenced...
thanks
Misho
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misho
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