Crash on collision

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Crash on collision

Postby JoshKlint » Mon Apr 15, 2019 8:57 pm

Press W to roll forward and hit a coin. The game will crash.
https://www.leadwerks.com/files/marblegame.zip

It's saying that mworld equals null here:
Code: Select all
dgContact::~dgContact()
{
   dgAssert(m_body0);
   if (m_body0->m_world->m_destroyContact) {
      m_body0->m_world->m_destroyContact(m_body0->m_world, this);
   }
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Re: Crash on collision

Postby Julio Jerez » Tue Apr 16, 2019 9:41 am

fixed
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Re: Crash on collision

Postby JoshKlint » Tue Apr 16, 2019 1:53 pm

Thank you so much, I got an update out:
https://www.leadwerks.com/community/blo ... 6-updated/
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Re: Crash on collision

Postby Dave Gravel » Tue Apr 16, 2019 2:19 pm

Hi JoshKlint,
I have test the demo last night just for see what happen.

Maybe your demo is not finished, I just like to let's you know I have seen a other problem.
When the ball falls down, The game is reset and the ball can pass thru the floor or move when it is supposed to stay at the init position.

The demo look good.
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://www.facebook.com/dave.gravel1
http://orionx3d.googlepages.com/
https://www.youtube.com/user/EvadLevarg/videos
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