Raycast with scaled compound collision issue

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Raycast with scaled compound collision issue

Postby Crashy » Wed Jan 09, 2019 6:20 pm

Hi,

I'm trying to do a raycast against a collision that is scaled to [0.1,0.1,0.1], but NewtonWorldRayCast doesn't return any result.
If I remove the scale, everything works as expected.
Collision detection seems to work perfectly in any case though.


Thanks.
Crashy
 
Posts: 101
Joined: Fri Dec 03, 2010 6:30 am

Re: Raycast with scaled compound collision issue

Postby Crashy » Wed Jan 09, 2019 6:28 pm

Whoops, I've found my error:
I was scaling the collision by using a scaled collision matrix.
However, the right way to scale a collision is to use:
Code: Select all
NewtonCollisionSetScale()


Now it's working as expected :)
Crashy
 
Posts: 101
Joined: Fri Dec 03, 2010 6:30 am


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