linux multithreaded? crash

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Re: linux multithreaded? crash

Postby MeltingPlastic » Thu Jan 03, 2019 6:56 pm

gdb I think
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Re: linux multithreaded? crash

Postby Julio Jerez » Thu Jan 03, 2019 6:58 pm

wow you are a hardcore dude, I hate gdb, I am trying kgdb
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Re: linux multithreaded? crash

Postby MeltingPlastic » Thu Jan 03, 2019 7:04 pm

well I just say that because I think thats what qtcreator uses. Im not very good with command line debugging.
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Re: linux multithreaded? crash

Postby Julio Jerez » Thu Jan 03, 2019 7:35 pm

what I see in multithread in Linux make no sense whatsoever it is as if the mutexes, the critical sections and all of the thread synchronization does not work at all.
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Re: linux multithreaded? crash

Postby Julio Jerez » Thu Jan 03, 2019 8:07 pm

ok I have it working now, for some reason in Linux function like
std::this_thread::yield(); and _mm_pause();
behave quite different than in widows systems.

I make so that In non windows system function and intead we use teh old style Semphores, and
Code: Select all
void dgThread::dgSemaphore::Wait()
{
   std::unique_lock <std::mutex> lck(m_mutex);
   while (m_count == 0)
   {
      m_sem.wait(lck);
   }
   m_count --;
}


this mean the jobs are not longer lock free in windows, I guess that is because in Linux thread do no get preempt like in windows, do you can not really count that std::this_thread::yield() will yield to a thread on the same core, or do nothing like in window.
later when I have more time I will check out how teh same can be done.
This is one case where is good to use a third party thread library instead of rolling your own.

but I have not found a reliable thread library,
Intel Building Blocks is support to be very good but is not free.

anyway I try in debug, not in release yet, please try again and tell me what you get.

edit: I now buidl the release, and it seem to work here.
It is no bad considering my laptop is an entry level amd 200 ghz ryzen with 4 cores 8 thread but who's counting.
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Re: linux multithreaded? crash

Postby MeltingPlastic » Mon Jan 07, 2019 2:28 pm

The multi-threading works better now. But there still seems to be a bug somewhere. I built an app that is destroying and making new rigid bodies all the time as part of some experiments with machine learning.

Here is a video showing how the app crashes when the number of threads is set to 4:
https://youtu.be/nObbtHHySj0

Edit:

Actually this could be a bug with my framework. I'll look deeper into it later.
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Re: linux multithreaded? crash

Postby Dave Gravel » Mon Jan 07, 2019 5:43 pm

The object is recreate and destroy in a loop ?
Do you use ASync update ?
Maybe you need to call NewtonWaitForUpdateToFinish before the create,destroy object, If it is create in runtime.
If you need to create,destroy multiples bodies I think it is better to use a listener controller if i'm not wrong.
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Re: linux multithreaded? crash

Postby MeltingPlastic » Mon Jan 07, 2019 9:13 pm

I'm pretty sure I am doing exactly as you say. nothing is created or destroyed untill after the threads have synced.
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