dGearBoxJoint

Report any bugs here and we'll post fixes

Moderators: Sascha Willems, Thomas

dGearBoxJoint

Postby MeltingPlastic » Tue Dec 11, 2018 11:54 am

I Get the following linker error only in debug build using visual studio 2017 x64:


Code: Select all
Severity   Code   Description   Project   File   Line   Suppression State
Error   LNK2005   "public: void __cdecl dGearBoxJoint::SetGearRatio(float)" (?SetGearRatio@dGearBoxJoint@@QEAAXM@Z) already defined in dCustomJoints.lib(dCustomVehicleControllerManager.obj)   Urho3D   C:\Users\casht\Repos\greatgame\build\Urho3D\Source\Urho3D\dVehicle.lib(dVehicleVirtualJoints.obj)   1   


Seems like there are 2 dGearBoxJoint classes in two different libs.
MeltingPlastic
 
Posts: 221
Joined: Fri Feb 07, 2014 11:30 pm

Re: dGearBoxJoint

Postby Julio Jerez » Tue Dec 11, 2018 12:03 pm

I thought I have that fixed, is this the cmake build?
Julio Jerez
Moderator
Moderator
 
Posts: 10994
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Re: dGearBoxJoint

Postby MeltingPlastic » Tue Dec 11, 2018 12:21 pm

Yeah its using cmake. granted there are a few changes to the cmake script that I have been maintaining for my project. But they are minimal and I was able to merge from latest without any problems.

what commit was the fix to this?
MeltingPlastic
 
Posts: 221
Joined: Fri Feb 07, 2014 11:30 pm

Re: dGearBoxJoint

Postby Julio Jerez » Tue Dec 11, 2018 12:35 pm

I do not remember what commit, it was but I did see that error and I believe it was fix.
Anyway I will run the camake and see why is that, probably a define missing.

I stop on the vehicle a moment because I realiced the vehicle was re implemting functionality that was already part of the full inverse dynamic library, and that was giving me dejaboo, so I decided to re enable the animation library and move the core functionality from the vehicle to that library, and make the vehicle an application of the animation library.
Julio Jerez
Moderator
Moderator
 
Posts: 10994
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles

Re: dGearBoxJoint

Postby Julio Jerez » Tue Dec 11, 2018 3:09 pm

I just try the cmake, and I di no get any errors.
is there some special option that you are selecting?
Julio Jerez
Moderator
Moderator
 
Posts: 10994
Joined: Sun Sep 14, 2003 2:18 pm
Location: Los Angeles


Return to Bugs and Fixes

Who is online

Users browsing this forum: No registered users and 2 guests