Julio Jerez wrote:what does the debug display say?
I think you are misunderstanding how I'm using Newton. I am
not using demoSandbox at all. I created a DLL client that uses Microsoft Flight Simulator X (FSX) as a server. My DLL uses MS's SimConnect API to "take over" objects in FSX and put them under the Newton physics model. My environment is FSX, not demoSandbox. So, I don't have "debug display", if what you meant was debug display within demoSandbox. I do have a console window where I can output any value needed.
Julio Jerez wrote:can you make a test build the link to the dll and send to me so that I can check out?
As per above, you probably thought that I have a dll that links in some way to the demoSandbox. I can certainly send you my DLL, but you will have to obtain and install FSX, and then properly install my project with all its content: 3D models, instrumentations, sounds, scripts, etc. (I don't have an auto installer yet, but I was going to implement one fairly soon because I'd like to release a demo of my simulator sometimes hopefully before Christmas).
To better illustrate, here is a screenshot of what I observe:
In the top frame, I remove a rocket component "A".
As a result, the part of the rocket that was attached to the top of it falls back and tilts towards the tower structure, and then it hits it and rests, leaning on it. The assembly, as shown, consists of 6 Newton bodies, including 3 panels marked "B", all attached using the "hard" hinges.
The middle frame shows how this happens in Debug version... all looks correct.
The bottom frame shows how this happens in Release version. Notice the panels "B" now "dangling" (but still connected to the main assembly). Also - notice the gap "C" - there is a collision box here but it seems misplaced by a small amount. Before this latest build, this collision was not "registered" in Release build, and the rocket part would fall all the way down.
I hope this helps better illustrating what I'm seeing.
I can share anything you need from my project - I can send you the code I'm using to create vertex clouds if you want. Just let me know what you need...