Compound Collision "Splitting" Problem [SOLVED]

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Re: Compound Collision "Splitting" Problem [SOLVED]

Postby Julio Jerez » Wed Sep 05, 2018 2:47 pm

hey MeltingPlastic I was thinking something like this,
do you think if you manage something like that, it can impress the nay say in your forum to consider Newton a worthy physic library?
They apparently bought into the myth that a library in better not because of the quality of the simulation in offer, but by how many people say they use it, which is a formal logical fallacy called Argumentum Ad Populum.
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Re: Compound Collision "Splitting" Problem [SOLVED]

Postby MeltingPlastic » Wed Sep 05, 2018 3:22 pm

Heck Yeah! A demo with vehicles, rag-dolls, fractures etc would show them its worth it! - as well as some cool joint contraptions like the fork lift, a geared catapult, or something.

materials, more joints, ragdolls, character controller, vehicle. are some things that still need integrated in.

please feel free to check out the repo I've been working on: https://github.com/TrevorCash/Urho3D

Its super easy to integrate samples using the Urho3D api. ImGui and things are super easy to use too.
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