dCustomVehicleController addTire method empty

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dCustomVehicleController addTire method empty

Postby Lax » Thu Mar 15, 2018 5:25 pm

Hi,

I'm trying to get physics vehicles working and I'm orientated on your sandbox supercar example. When I was finished with coding and started to debug, I saw that the function addTire is empty and I get an assert:

Code: Select all
dWheelJoint* dCustomVehicleController::AddTire(const dMatrix& locationInGlobalSpace, const dTireInfo& tireInfo)
{
dAssert(0);
return NULL;
...

So I assume vehicles do not work at the moment?

Regards
Lax
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Re: dCustomVehicleController addTire method empty

Postby Julio Jerez » Thu Mar 15, 2018 5:41 pm

is commented out because I was refactoring the joints.
I was going to resume soon, but if your are working on it I can give propriety and start this weekend.

I would love to see one other than me trying it
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Re: dCustomVehicleController addTire method empty

Postby Lax » Fri Mar 16, 2018 1:02 pm

Hi,

sounds great, If it should work, I could post a video, but I'm sceptical since the supercar example is complex by its nature...

Regards
Lax
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