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by Lax » Thu Mar 15, 2018 5:25 pm
Hi,
I'm trying to get physics vehicles working and I'm orientated on your sandbox supercar example. When I was finished with coding and started to debug, I saw that the function addTire is empty and I get an assert:
- Code: Select all
dWheelJoint* dCustomVehicleController::AddTire(const dMatrix& locationInGlobalSpace, const dTireInfo& tireInfo)
{
dAssert(0);
return NULL;
...
So I assume vehicles do not work at the moment?
Regards
Lax
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Lax
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by Julio Jerez » Thu Mar 15, 2018 5:41 pm
is commented out because I was refactoring the joints.
I was going to resume soon, but if your are working on it I can give propriety and start this weekend.
I would love to see one other than me trying it
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Julio Jerez
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by Lax » Fri Mar 16, 2018 1:02 pm
Hi,
sounds great, If it should work, I could post a video, but I'm sceptical since the supercar example is complex by its nature...
Regards
Lax
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Lax
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- Posts: 165
- Joined: Sat Jan 08, 2011 8:24 am
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