[FIXED]Collision serializer is broken

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[FIXED]Collision serializer is broken

Postby tod » Sun Jun 11, 2017 3:06 pm

I'm an idiot, I've forgot to set binary mode to fstream after replacing the old FILE* calls.
Never mind that, it's broken but that's not the reason. I'll keep looking.
The SERIALIZE_END end marker is read backwards, because it's treated like an int, so collision de-serialization enters an infinite loop.

I'm trying to port the old OgreNewt to Newton3. As the callback doesn't have any type information I cannot flip the bytes myself. I could hack a fix and look for that specific value and flip it, but I would rather like a proper fix if you have the time.
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