Report any bugs here and we'll post fixes
Moderators: Sascha Willems, Thomas
by jamesm6162 » Mon Jun 13, 2016 10:53 am
Hi Julio
In dgDynamicBody.h, should:
- Code: Select all
virtual void SetCollidable (bool state) {}
Not also be:
- Code: Select all
virtual void SetCollidable (bool state) {m_collidable = state;}
Regards
James
-
jamesm6162
-
- Posts: 49
- Joined: Wed Aug 12, 2015 8:50 am
by Julio Jerez » Mon Jun 13, 2016 1:30 pm
I suppose, I do no remember why was set like that, has you try changing it?
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by jamesm6162 » Tue Jun 14, 2016 2:18 am
I have, but it does not seem to have any effect. So the body still collides with the surroundings even when I set it to true.
-
jamesm6162
-
- Posts: 49
- Joined: Wed Aug 12, 2015 8:50 am
by Julio Jerez » Tue Jun 14, 2016 8:11 am
set the collision shape to be no collidable.
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by jamesm6162 » Wed Jun 15, 2016 5:36 am
Okay thanks
-
jamesm6162
-
- Posts: 49
- Joined: Wed Aug 12, 2015 8:50 am
Return to Bugs and Fixes
Who is online
Users browsing this forum: No registered users and 5 guests