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Can you make BodyPartEngine::Info public or make old functions like SetInfo/GetInto, many of my gui requires to read that structure after it has set it up?
Also how can I enable reverse from the engine overload?
I will add those interface form the old code yes.
I see what you mean, you think that the jump happened because the the gear shift, and not a tire collision.
Let me make the modification that use convex cast instead of the continues collision routine first.
the you fix that bug.
I debug and compare 3.13 and 3.14 yesterday and I believe I know what is the problem,
in 3.14 the tire always using a convex cats to project the tire location to the fist contact.
I 3.14 I am using a Newton body for the tire so I can no do that, instead I am using collide continue,
however collide continues will no work when the tire is already in penetration.
I produce a contact, by the contact is already wrong.
I start to make the changed now, maybe a day or tow. then we look at that explosion bug.