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by arkeon » Sat Jun 13, 2015 2:10 pm
Hello!
I just updated the last sources and tryed my scenes again.
I still have the crash with onAABBOverlap callback returning 0.
were you able to reproduce this issue ?
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arkeon
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by Julio Jerez » Sat Jun 13, 2015 7:49 pm
no I have no seen that happen once, I added this hack to the bascis friction democ
- Code: Select all
static int UserOnAABBOverlap (const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIndex)
{
static int xxx;
xxx ++;
if ((xxx>200) && xxx % 7 == 0)
return 0;
return 1;
}
it report zero even 7 frame, but it does not crash.
The best thong if it you can serialize your scene and load in the sandbox. otherwise this is hard to reproduce.
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Julio Jerez
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by arkeon » Sun Jun 14, 2015 7:27 am
Ok my bad this is not the null return in callback but NewtonMaterialSetDefaultCollidable
reproduced in basicfriction demo
- Code: Select all
int defaultMaterialID = NewtonMaterialGetDefaultGroupID (world);
NewtonMaterialSetCollisionCallback (world, defaultMaterialID, defaultMaterialID, NULL, UserOnAABBOverlap, UserContactFriction);
NewtonMaterialSetDefaultCollidable(world, defaultMaterialID, defaultMaterialID, 0);
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arkeon
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by Julio Jerez » Sun Jun 14, 2015 10:45 am
Ha I see it, yes it reproduced right away
Fixed, thanks.
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Julio Jerez
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by arkeon » Sun Jun 14, 2015 12:01 pm
great it's ok now.
Thanks
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arkeon
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by Julio Jerez » Mon Jun 15, 2015 9:42 am
I just did that command and I push for Newton 3.13
but when I go to the site, and I click Release, I do no see anything, how long doe sit take to make the release?
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Julio Jerez
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by Julio Jerez » Mon Jun 15, 2015 10:09 am
never mind I figure out.
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Julio Jerez
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by arkeon » Mon Jun 15, 2015 5:29 pm
great!
so the 3.13 tag is the version with new broadphase optims ?
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arkeon
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by Julio Jerez » Mon Jun 15, 2015 5:38 pm
yes T tagged 3.12 and 3.13
3.13 has the optimization and from this point on I will more to 3.14
with some new features.
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Julio Jerez
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by arkeon » Mon Jun 15, 2015 5:39 pm
ok thanks
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