-On the vehicle controller I have not because did no realize it was comment out, it should be ready I a day or two maybe by the weekend, I am glad you manage to get the low lever implementauon going
awesome.
-NewtonBodySetForceAndTorqueCallback is the generic function that apply the external force acting a body.
In the demos it only apply the gravity, but say for example you put a rocket to your car or you add wing forces, etc. that force only apply to the car chassis, and the vehicle control would no know what party of that force was due to gravity.
to solve that, the vehicle requires the user to pass the value of the gravity vector so that is knows what forces to apply to the vehicle parts like tires which are also local bodies.
and No the gravity does no act like havoc of any other engine.
There are no cheats in the vehicle controller gravity is just gravity, gravity is used for tire simulation which are also bodies in newton vehicles.
-No I have no added serialization to dClass yet.
-The video looks cool, can you drive in third person so that I can see how it works?
I like to see how it behaves with an analog controllers
-There has being talk of soft body for that kind of thing but soft bodies is still a work in progress.
the one thing I would say is that the physics of soft bodies is not based on any realistic formulation.
It is one thing to put few objects connected by joint and pretend is a vehicle. and a very different one to make a production implementation of a working model that is expect to be some what realistic. There is a lot of misinformation in the work of third party technology for video games.
especially in Physics engines.
If I ever complete the soft body, I will never promote it as a component of the vehicle. unless I am sure has is a solid foundation.