it's all in debug so it can be slow ^^
so you can download the rar file here :
http://arkeon.dyndns.org/scol/physic_demo.rarjust unrar and launch the exe
I put the pdb files.
you can change the scenes with F5 F6 F7 F8
F5 : (slow in debug) you can grab closes objects with mouse click
the right glass door have continuous collision enable
when you rush into it the bad thing happen ^^
F6 : (slow in debug) heavy joints test on a character you can grab it with right mouse
F7 : playground with different joints, you can control the arm with qwes rf .. keys
has you can see the scaled sphere act very strange (issue on scale discussed in another post)
also the elevator have continuous collision and goes far away when you drag it up and let it coming down when it touch the ground. About the scaled sphere since newton3 we can't make an ellipsoid collision anymore, so the scale is obligatory. I hope you will have time to look at this.
F8 : this one only show an issue on NewtonCreateCompoundCollisionFromMesh
the hands collision are prety bad even with the tolerance correction, here it is set to 0.0
The hull was really better in Newton 2.35 using the same function.
all the asserts I get seems related to the joints. maybe I made mistake in them, I don't know :/