Cylinders gain momentum

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Cylinders gain momentum

Postby pHySiQuE » Sat Sep 13, 2014 5:19 pm

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Re: Cylinders gain momentum

Postby Julio Jerez » Sat Sep 13, 2014 5:33 pm

what Am I suppose to see?
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Re: Cylinders gain momentum

Postby pHySiQuE » Sat Sep 13, 2014 5:40 pm

The cylinder shape just starts rolling automatically on its own. I throw it in one direction, and it starts rolling back towards me.
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Re: Cylinders gain momentum

Postby Julio Jerez » Sat Sep 13, 2014 5:57 pm

Oh I see this happen when I made the change to handle very small shapes.

The code that collation the contact is not finding the lowest points.
I will fix it.
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Re: Cylinders gain momentum

Postby pHySiQuE » Wed Sep 17, 2014 12:57 pm

I'm looking to release a stable build this week. Please let me know when the fix for this is ready. Thank you.
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Re: Cylinders gain momentum

Postby Julio Jerez » Wed Sep 17, 2014 3:13 pm

I am working on that now.
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Re: Cylinders gain momentum

Postby Julio Jerez » Wed Sep 17, 2014 4:24 pm

if you sync, it should be fixed now.
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Re: Cylinders gain momentum

Postby pHySiQuE » Wed Sep 17, 2014 5:30 pm

THanks, but I am not experiencing false positives in NewtonCollisionCollide(). You can see in this video the character controller bounces up and down in two spots when nothing is being hit:


This might be happening along the edges where two triangles meet; I'm not sure.
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Re: Cylinders gain momentum

Postby Julio Jerez » Wed Sep 17, 2014 7:33 pm

is you player an upright cylinder?
con you show and write frame view in third person so that I can see what is going on, and can reproduce in the demos.
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Re: Cylinders gain momentum

Postby pHySiQuE » Wed Sep 17, 2014 7:47 pm

Yes, it is an upright cylinder.
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Re: Cylinders gain momentum

Postby pHySiQuE » Wed Sep 17, 2014 8:01 pm

3rd person view. Note that this is a custom system that uses NewtonCollideContinue, not a regular Newton body.
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Re: Cylinders gain momentum

Postby Julio Jerez » Wed Sep 17, 2014 8:45 pm

ok in think is fixed now.
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Re: Cylinders gain momentum

Postby pHySiQuE » Wed Sep 17, 2014 8:58 pm

compiling...
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Re: Cylinders gain momentum

Postby pHySiQuE » Wed Sep 17, 2014 9:10 pm

Works! Good job! :mrgreen:
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Re: Cylinders gain momentum

Postby pHySiQuE » Thu Sep 18, 2014 2:36 pm

It looks like they are still not ever slowing down completely to a stop:
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