Convex Stacks:
Box Stacks:
Is this behavior intentional?
I don't have any problems fixing this. To prevent the penetration I can either enable continuous collision or set update step to 1/240.0 seconds, for instance. I'm just wondering whether or not this is a bug.
Details:
- In this examples I used default material settings and avoided setting material collision callbacks just to minimize the potential for error in my own wrapper.
- To ensure that the force of gravity is the same I checked the mass of convex and box bodies. The results are same.
BTW: Compound from mesh shapes behave the same way as box stacks. So the convex collision is the unique one, hmm.