Newton 2.36 64 bits bug

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Newton 2.36 64 bits bug

Postby Neill3d » Tue Jan 07, 2014 2:24 am

Hello to everyone,

I was returned to my "car in motion" demo and update from Newton 2.01 to Newton 2.36 and application from 32 bits to 64 bits. And my applicaion was always crashing on memory issue in dgMemory.cpp on NewtonCreate function.
I have found interesting bug in source comparing to Newton 3.0+
Memory manager in core library in Newton 2.36 is looking for __x86_64__ flag to make a right number of bits for 64 bits usage. So I have put that flag into the core.lib and recompile it, now it's fine.
Neill3d
 
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