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by AntonSynytsia » Fri Jan 03, 2014 3:48 pm
Scaled collision of scaleX = 1, scaleY = 1, scaleZ = 2 crashes sandbox when the scaled object collides.
Test: Open ScaledCollision.cpp, and change scales in the AddNonUniformScaledPrimitives function.
Last edited by
AntonSynytsia on Sun Jan 19, 2014 8:26 pm, edited 1 time in total.
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AntonSynytsia
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by Julio Jerez » Fri Jan 03, 2014 4:44 pm
Ok I will check it out
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Julio Jerez
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by AntonSynytsia » Sat Mar 08, 2014 4:54 pm
Scaled sub-collisions added to a compound, don't collide properly.
Test:
Open ScaledCollisions.cpp
Scroll down AddNonUniformScaledPrimitives, line 77 and change scales to:
- Code: Select all
scalex = 1.0f;
scaley = 2.0f;
scalez = 3.0f;
Then compile, run sandbox, and select Nonuniform scaled collision thingy. You will notice that a compound collision consisting of 3 rectangular prisms will fall through the plane.
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AntonSynytsia
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by AntonSynytsia » Sun Mar 16, 2014 3:14 am
I also found that compounds fall through scaled tree collisions, while convex bodies stay in place.
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AntonSynytsia
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