[Partually Solved] Scaled collision crashing on contact!

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[Partually Solved] Scaled collision crashing on contact!

Postby AntonSynytsia » Fri Jan 03, 2014 3:48 pm

Scaled collision of scaleX = 1, scaleY = 1, scaleZ = 2 crashes sandbox when the scaled object collides.

Test: Open ScaledCollision.cpp, and change scales in the AddNonUniformScaledPrimitives function.
Last edited by AntonSynytsia on Sun Jan 19, 2014 8:26 pm, edited 1 time in total.
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Re: Scaled collision crashing on contact!

Postby Julio Jerez » Fri Jan 03, 2014 4:44 pm

Ok I will check it out
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Re: [Partially Solved] Scaled subcollisions of a compound

Postby AntonSynytsia » Sat Mar 08, 2014 4:54 pm

Scaled sub-collisions added to a compound, don't collide properly.

Test:
Open ScaledCollisions.cpp
Scroll down AddNonUniformScaledPrimitives, line 77 and change scales to:
Code: Select all
scalex = 1.0f;
scaley = 2.0f;
scalez = 3.0f;


Then compile, run sandbox, and select Nonuniform scaled collision thingy. You will notice that a compound collision consisting of 3 rectangular prisms will fall through the plane.
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Re: [Partually Solved] Scaled collisions

Postby AntonSynytsia » Sun Mar 16, 2014 3:14 am

I also found that compounds fall through scaled tree collisions, while convex bodies stay in place.
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