Report any bugs here and we'll post fixes
Moderators: Sascha Willems, Thomas
by AntonSynytsia » Sat Dec 28, 2013 6:43 pm
The following pseudo code causes newton 3.10 to crash:
- Add body
- Call NewtonUpdate // works fine so far...
- NewtonDestroyBody // still works
- Call NewtonUpdate // causes newton to crash!
To avoid crashing I check for the newton body count. If body count is > 0 then allow calling NewtonUpdate; otherwise skip it.
Can anyone reproduce the same effect?
Last edited by
AntonSynytsia on Sun Dec 29, 2013 5:19 pm, edited 1 time in total.
-
AntonSynytsia
-
- Posts: 193
- Joined: Sat Dec 28, 2013 6:36 pm
by Julio Jerez » Sat Dec 28, 2013 8:23 pm
I just pasted that in this tutorial: ../newton-dynamics\applications\tutorialsSDK300\NewtonTutorials
and it did not crash.
Please get the late update from SVN, google does not allow more stable upload anymore.
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by AntonSynytsia » Sat Dec 28, 2013 11:47 pm
I upgraded to Newton 3.12, and no longer able to reproduce the crash!
I noticed newton 3.12 is much smoother than 3.10
Thank you!
-
AntonSynytsia
-
- Posts: 193
- Joined: Sat Dec 28, 2013 6:36 pm
Return to Bugs and Fixes
Who is online
Users browsing this forum: No registered users and 7 guests