Report any bugs here and we'll post fixes
Moderators: Sascha Willems, Thomas
by sova » Fri Nov 22, 2013 1:34 pm
Hello, Julio!
I found bug in fracture demo...
Function NewtonMeshConvexMeshIntersection generates wrong texture coordinates.
Sometimes PlaneClip return correct uv, sometimes not.
I cannot fix it... is too hard for me.
Can you repair it?
- Clipboard01.jpg (183.28 KiB) Viewed 4577 times
Also in dgPolyhedra::Triangulate function OptimizeTriangulation crashes on real-world meshes but I just disabled it for now...
-
sova
-
- Posts: 23
- Joined: Mon Mar 05, 2012 8:58 am
by Julio Jerez » Fri Nov 22, 2013 2:36 pm
i thsi teh lastest version form SVN? I though I fixed that a while back?
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by sova » Fri Nov 22, 2013 3:44 pm
Julio Jerez wrote:i thsi teh lastest version form SVN? I though I fixed that a while back?
Yes, bug in the latest version.
I want use destruction in my worm game)
http://youtu.be/WrK-DEmAb-8
-
sova
-
- Posts: 23
- Joined: Mon Mar 05, 2012 8:58 am
by Julio Jerez » Fri Nov 22, 2013 4:06 pm
Oh wow, the video look very cool, yes of course I will fix that this weekend, that's what gives me motivation to fix it.
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by Julio Jerez » Fri Nov 22, 2013 6:06 pm
when I was fix this I was getting dejaboo, because I know I did fix this, and I did fixed but I neve chek it it because it was on anothe branch that I was doimn the structured fractures and I never checked it in.
I checked it in now, Please sync and try again.
I leke to see a video fo you demo wit teh proper fracturing
-
Julio Jerez
- Moderator
-
- Posts: 12249
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
Return to Bugs and Fixes
Who is online
Users browsing this forum: No registered users and 8 guests